XBOX 360 Support

Posted By: Ocigam

XBOX 360 Support - 01/02/11 14:55

Hi guys,

i wish support for XBOX 360.

Is such a thing already into the roadmap?
Posted By: the_clown

Re: XBOX 360 Support - 01/02/11 15:34

Nope.
Posted By: Redeemer

Re: XBOX 360 Support - 01/02/11 15:54

XBox 360 controllers are compatible with PCs (with the appropriate drivers), and Gamestudio has gamepad support. So you can build a PC game that uses XBox controllers, but the engine has no direct support for Xbox 360.

I've been told that Conitec's official answer to this question is that they will port any 3D Gamestudio application to the Xbox 360 if it has already been released for the PC (if the developer wants it, of course). But I'm not sure about that policy.
Posted By: Ocigam

Re: XBOX 360 Support - 01/02/11 19:31

how many costs this?

the sources consists at end ~2mb of code and is crowing (addons).
Posted By: Rei_Ayanami

Re: XBOX 360 Support - 01/02/11 19:33

If I remember right, that were more than 10k €uro...
Posted By: Ocigam

Re: XBOX 360 Support - 01/02/11 19:36

ok.

can conitec handle the complete microsoft policy?
(some xbox-menu-interface features, achievements etc.)

is there a manual with rules to do prepare the source and interface-design for use 3dgs scripts @ xbox?

i know some rules like "place a 'back to dashboard'-button at main menu. Make a 'press start'-startscreen" etc.
i talk about advanced things like community functionalities etc.

Consist the port a C# project with use of XDK? Otherwise i use unreal engine or unity (at last..) -> are commercial approved @ gaming consoles.

edit: by the way.. there are already xbox 3dgs games out?
Posted By: Quad

Re: XBOX 360 Support - 01/02/11 19:51

for unreal on xbox you need a full unreal engine 3 license UDK won't do. And you first need to convince microsoft that your game is worthy for xbox and need a xbox developer license, which is quite a cost as far as i know.
Posted By: Ocigam

Re: XBOX 360 Support - 01/02/11 20:16

Quadraxas: It is not a question of cost. It is a question of good realize-able.

Some profed artists create the game graphics in the last stage. Motion Capture, Cutscenes, 3D Models etc. are costs. The engine is always only a tool.

I can use the unreal engine completely free for one game. Peoples can buy exactly 20.000x my game and end. This is good for prototyping new gameplay mechanism.

I have the worthy-checklist by microsoft already (i do not mean the small rules to place a game into the xbox-indie-marketplace).

Unity3D is overbloated and has no good framerate on older graphic cards. You can not make realy complex things with unity3D. Casual-Games mechanism exists @ unity3d but other features are needed.

With 3DGS i have a good 'ol classic toolchain wich is already profed. But i need complete XBOX-Support to do creating real statistics etc.

Unreal Engine has a complex toolchain and complex license districtions.. yeah.
Posted By: Ocigam

Re: XBOX 360 Support - 01/02/11 20:24

Conitec has already the base for port games to xbox. One guy needs a year to do port the complete engine (without editors). That means 12 x 2700 = 32400 € and -75% (base code is here) = 8100 €.

So i do not buy a new car this year and spend the community a xbox compatible version of the acknex engine. wink

Thanks for the informations
Posted By: WretchedSid

Re: XBOX 360 Support - 01/02/11 20:28

Wait a minute... WHAT? Where did you got these numbers from?
Posted By: Ocigam

Re: XBOX 360 Support - 01/02/11 22:31

Imagination. wink

No.. it is just a small calculation based on competitors. In several months i do bidding for the cheaper price <=> implementation/conversion for gaming-console support. Edit: license fee & console-support (powered by the engine) is meant.

I have no more question at moment. The next one goes directly to conitec. I ask about the xbox support again in several months.

In this time i do create some more deeper tests with 3dgs, unity and some other engines (community support etc.).

Into the next year the real work does begin... but this is a story wich is here completely offtopic.
Posted By: jcl

Re: XBOX 360 Support - 01/03/11 08:10

An XBOX 360 port of a particular game is a little more expensive than that - it's about EUR 25K, dependent on the script size and some other properties of the game. On the other hand, it's not a year, but about 4 months. When your game is ready, you can contact Support for a quote. You'll need Microsoft approval, of course.
Posted By: PadMalcom

Re: XBOX 360 Support - 01/03/11 15:04

Think you get an engine developer for 2700€? Dream on wink Even if you do, he won't be skilled to handle that task in one year I guess...
Posted By: Ocigam

Re: XBOX 360 Support - 01/03/11 16:54

To do port a bigger game is a big hassle in 4 months. Is here no core of a Acknex-XBOX-Edition?
It would be easier copying some 3DGS files into one folder and clickin on "convert.bat". Open the result in MSVC#2010 and press "run".
Only in this case i sell max 10.000€/$ for a _real_ acknex engine xbox port.

I have no 25k available. Max is 10.000€/$. I choose the cheaper solution for implementation/conversion (gaming-console support) at time. In one year.

PadMalcom: i am byself skilled to do make a port of the acknex engine. But ...
1. ... this is nothing my intention.
2. ... not my life-time-job for months.
3. ... nothing my task.
4. ... this would make jcl (and others) realy angry.
5. ... i have other things to do.
6. ... other projects to do this year.

by the way.. do you have ever worked for lesser than 1200€ and big boss got 80.000€ per year from your work? 2700€/month is big money.

I know one guy he maked great games for nothin..

Dare to Dream is an adventure game produced by Epic MegaGames, now known as Epic Games, released in early 1993 for Windows PC. It is the second game designed by Cliff Bleszinski, after The Palace Of Deceit: Dragon's Plight. It supplements text adventure-style gaming with graphics, although Dare to Dream relies more heavily on the graphics than its predecessor.


Originally Posted By: PadMalcom
Think you get an engine developer for 2700€? Dream on wink

I do hire Cliff Bleszinski. *dream*
Posted By: Redeemer

Re: XBOX 360 Support - 01/03/11 17:40

Professional game developers don't work in basements anymore. tongue
Posted By: Ocigam

Re: XBOX 360 Support - 01/03/11 20:47

Nooo ... AaaaaAAaaaAAAaaAAAAaAAAAA!!!
There are good games made @ basements. These sort of games are named like MineCraft etc. they are good sellable.

I do not need 5mrd. .. 2mil are ok.

The next step is to do the same (a big sellable product) but bigger > more sellable.
Posted By: PadMalcom

Re: XBOX 360 Support - 01/04/11 06:56

@Ocigam: When you are able to write a cross platform compiler then you should do it. Not only as an impressive reference project for your future job life but also as possibility to get your code bought by Atari or anybody else!

Concerning the 2700€/month: In Germany the first paycheck you get (after studying computer science) will pay you ~3700€ which is 1000€ more than 2700€. And I do not believe that any company would hire a newby when it comes to a task like porting a game from PC to XBox! (At least Conitec wouldn't, I tried it wink )

Anyway, this "convert.bat" would be a great thing grin
Posted By: FBL

Re: XBOX 360 Support - 01/04/11 15:01

Please also implement a do it button.
Posted By: JibbSmart

OpenGL and Mac? - 01/05/11 18:48

Originally Posted By: jcl
An XBOX 360 port of a particular game is a little more expensive than that - it's about EUR 25K, dependent on the script size and some other properties of the game. On the other hand, it's not a year, but about 4 months. When your game is ready, you can contact Support for a quote. You'll need Microsoft approval, of course.
On a related note, could you give some kind of estimate for getting a GS game to use OpenGL and Cg instead of DirectX and HLSL? And if someone was to pay you to do that, would GS be cross-platform from then on?

I'm not exactly rich, but a lot of people have asked for a Mac or Linux version of KarBOOM (even at this really early stage), and who knows, maybe one day I will have money laugh

Jibb
Posted By: Ocigam

Re: OpenGL and Mac? - 01/06/11 12:18

Writing a compiler is no problem for me. I huv one small C-a-like-Compiler done in two days... The engine (+support for all commands and files!1) is the big thing.

Originally Posted By: JulzMighty
And if someone was to pay you to do that, would GS be cross-platform from then on?

So far i see the price here. Conitec needs 25k$ to do port a game. This is ok since this is a job. ^^

Do not forget Gamestudio is meant as Dev. Tool nothin as enterprise game engine. Therefore Acknex have many features/functions to do compare with midprice game engines.

The bad thing of all is: incompatibility with game consoles.
The game must realy being ported so far i huv readed.

It would be a completely new project to do make a acknex game engine wich works with projects files on xbox, ps3 etc.
On the other side is the calculation. Is it pricely better to do port the game directly or program the big engine?
I think to do port the whole A8 Engine for 25k.. give me money! grin

By the way... All A6 Games does work with linux. You need therefore to do install WINE-HD on linux and a good linux graphics-driver.
Posted By: ventilator

Re: OpenGL and Mac? - 01/06/11 12:31

could it be that you are a bit of a dampfplauderer? tongue
Posted By: Superku

Re: OpenGL and Mac? - 01/06/11 14:08

You don't want to spend a single cent on a complex map but ask someone to do it for free (http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=42559&Number=349171#Post349171), but now several thousand € is not too much for you?
Don't get me wrong, if you gave us a free port that would be fine but I have reasonable doubt.
Posted By: FBL

Re: OpenGL and Mac? - 01/06/11 14:11

Originally Posted By: ventilator
could it be that you are a bit of a dampfplauderer? tongue


Findest du?
Posted By: Ocigam

XBOX 360 Support - 01/06/11 18:06

Ok i have no serval thousand of dollars! I will only a xbox edition of 3dgs!
3DGS is so long here.. why is here no direct official support for xbox, ps3 or some game consoles?

Originally Posted By: Superku
Don't get me wrong, if you gave us a free port that would be fine but I have reasonable doubt.

This is true. So i would buy a acknex engine port (not game-port!) for ~8000$ in one year.
[edit]
JCL says this is going only to do port directly the game. So this service is cheaper instead making a direct port of the whole acknex engine. Or not? I do not correctly know this. I do ask @ next year.
[/edit]

The map was needed for the moment. At moment i do not have ~8000$ without making "some credit" @ some bank.

At last i do not have serval thousand of dollars at moment. frown

edit2:
Quote:
You don't want to spend a single cent on a complex map

There are many peoples wich does things for free. View the aum magazine and most of the contents. Why not a complex test map!? I asked only wrong in a wrong time..

edit3:
Originally Posted By: ventilator
could it be that you are a bit of a dampfplauderer? tongue

hm.. that is at half true. smirk
Ok i am crazy because ...

1. i do learn from things and discussions
2. change my thinking based on research etc.
3. write/talk on this "new" base directly

On other side i do ...

1. say to do have 25k$ would be lying at moment and later.
2. say to do have ~300€ for a test map is ok.
3. say to do have up to max 10000$ in one yeas is ok too.

but all three points are true and plausible.

So i am a sort of dampfplauderer. On the other side i do not need to do post my references etc. directly. This would be realy "dampfplauderer-mδίig" wink
Posted By: Joey

Re: XBOX 360 Support - 01/07/11 21:36

I don't get that. What are you talking about?
Posted By: Ocigam

Re: XBOX 360 Support - 01/08/11 00:19

I don't get that too wink
Posted By: darkinferno

Re: XBOX 360 Support - 01/08/11 01:06

lost also....
Posted By: Sajeth

Re: XBOX 360 Support - 01/08/11 08:43

I hate those moments of awkward silence.
Posted By: AlbertoT

Re: XBOX 360 Support - 01/08/11 13:22

Should 3dgs be able to support XBOX 360
Are we allowed to burn a cd for free, just for non commercial applications ?
Posted By: FBL

Re: XBOX 360 Support - 01/08/11 14:14

Of course you need Microsoft approval - as stated earlier in this thread.
Posted By: Ocigam

Re: XBOX 360 Support - 01/08/11 23:52

You need a APP HUB account and a good network connection. Burning cd's for free is not needed for dev @ AlbertoT.
Posted By: William

Re: XBOX 360 Support - 01/25/11 07:52

Hmmm... thanks for commenting JCL. I will keep in mind your estimate should Silas ever take off. laugh
Posted By: HeelX

Re: XBOX 360 Support - 01/25/11 13:05

I'm a GS fanboy but in the case you really want to go the XBOX360 path, take an engine which is known to be capable of deploying to XBOX360, like Unity or so, and convert your Gamestudio game to there on your own. This seems to me a more rock-solid approach with lower costs than paying 25K for a single game port.
Posted By: Sajeth

Re: XBOX 360 Support - 01/25/11 14:05

Originally Posted By: HeelX
This seems to me a more rock-solid approach with lower costs than paying 25K for a single game port.

Or pay someone 10.000 to do so. I think JCL was joking.
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