ent_createlayer() with support for BMAPs

Posted By: WretchedSid

ent_createlayer() with support for BMAPs - 07/27/11 15:12

Is it possible to overload ent_createlayer() so that it also allows to pass a valid BMAP directly instead of a path into the file system? I'm currently trying to generate dynamic content on the screen with view entity sprites and as of now I first need to load a dummy sprite image and then clone the ENTITY to give it the newly calculated BMAP.
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