MED split edges

Posted By: Slin

MED split edges - 10/05/11 10:26

As there are very often situations, where one has models with closed edges which should be open for correct shading and manually copying, deleting and pasting such parts is lots of work, it would be really usefull if MED would have a build in feature which splits model edges with an angle, bigger than a given one.
Posted By: fogman

Re: MED split edges - 10/05/11 15:19

Would be a really nice addition.
© 2024 lite-C Forums