total black for sky_color

Posted By: Hummel

total black for sky_color - 11/16/11 21:08

Hi,
would be great if you could add a possibility to set sky_color to total black.
Itīs always bugging me that when additively blending light volume geometry I lose some precision due the non-zero background color values. frown

Thanks
Posted By: Redeemer

Re: total black for sky_color - 11/16/11 22:55

This indeed would be a nice addition. The ability to completely turn off the background color should be implemented in a separate fashion. For example, why don't you just let the user wipe the screen himself, or create a new engine variable that controls this?
Posted By: jcl

Re: total black for sky_color - 11/17/11 10:43

Black switches off the sky color, but a simple workaround is a 32 bit black sky cube or sky cylinder.
Posted By: Hummel

Re: total black for sky_color - 11/17/11 14:13

But the native skycubes are rendered last and therefore donīt help me with my additive blending problem.
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