Some of my Work

Posted By: Tristan3D

Some of my Work - 12/28/07 20:07

Hi,

here's some of my work I have done recently (and some time ago). Mostly with 3ds max, ZBrush, Photoshop and other graphics related programs.


(That is a fantasy Creature I've done. Everything in 3D as usual ).



(Officer Allen "Python" Jackson from the famous Game Title "SWAT 4" - not the official stuff... this is my own intepretation of Jackson (who looks like "James Chappel" as someone told me))



(Closer look of Jackson)



(The famous ID4 Alien - at least as I see it (it differs a lot from the original))



(Thats a matte painted 3D Rendering I've done)




(Frame of an animation you can watch this animation here: http://www.youtube.com/watch?v=U5BWFjTU8iY )



(another Animation/Composite... you can watch it here: http://www.youtube.com/watch?v=e_dr4AO_MJQ )



(Actually this is an abandoned work, because it got destroyed by a harddisk crash ).




Tristan
Posted By: ello

Re: Some of my Work - 12/28/07 20:14

yeah, quite impressive. i like this most: http://www.tnovelist-ent.com/Images/Aquim_ani.jpg
Posted By: D3D

Re: Some of my Work - 12/28/07 20:18

Showcase II work! To bad you didn't make proper backups of your work though. Little OT, but play Swat4 all the time ^^
Posted By: Tristan3D

Re: Some of my Work - 12/28/07 20:19


Thanks

All right... if it's in the wrong place... it should be moved to the proper forum (please)

thanks
Posted By: D3D

Re: Some of my Work - 12/28/07 20:22

No it's not in the wrong place if you like to post it here. I meant it's very good and IMO deserved to be posted in the Showcase II ^^
Posted By: Tristan3D

Re: Some of my Work - 12/28/07 20:22


ah... okay Thanks
Posted By: frazzle

Re: Some of my Work - 12/28/07 21:47

You're quite the artist Tristan ^^
Amazing is the right word here

Cheers

Frazzle
Posted By: chaotic_dragon

Re: Some of my Work - 12/28/07 22:15

very nice indeed tristan i cannot find one bad thing to say about your work, keep it up.

cheers
Posted By: Michael_Schwarz

Re: Some of my Work - 12/28/07 22:56

any chance to get a 1280x1024 version of this http://www.tnovelist-ent.com/Images/pf_folder/3d_images/hhearth_medium.jpg ?
Posted By: Tristan3D

Re: Some of my Work - 12/28/07 23:19


Well, not this exact size (sorry), but I got an oversized HD (1920x1440) version of it (for wallpaper reasons):

http://www.tnovelist-ent.com/Images/pf_folder/3d_images/hhearth_large.jpg
(This file is quiete big to keep the JPEG compression artifacts as low as possible - about 550kb in size if I remember correctly)


Posted By: bupaje

Re: Some of my Work - 12/29/07 00:54

Really impressive work, good range of skills. You seem to have a good eye for texture as well. Particularly enjoy the matte painted 3D rendering.
Posted By: Tristan3D

Re: Some of my Work - 12/29/07 01:36

Thanks.

Texturing, Painting those Textures; creating Maps; UV Set Management... all this is always a struggle for me. I am working twice the time getting this part done than the modelling process itself always needs. It's sometimes a really tedious and still too much of a techie work - but I love it

Let me show off some more:
Here is the basemesh of the alienhead I showed before (with maps):


(Because this model were never meant to be animated, the topology around the neck has no proper structure for this animation purpose. It just should provide enough resolution for higher polycounts (getting the details in). But in the end I could not resist making an animation out of it. You can clearly see the wrong bending of the neck in the resulting animation. There is a better one with better quality; though not uploaded, but the one showed already is good enough to see the overall problem of that model).


(The Maps used for this model. The Subdermal map is used for Subsurface Scattering purposes... scattering around the subdermal flesh, fat, bone and muscle colors in conjunction with a very dull skincolor above it).


(The 16 bit TIFF Displacement Map... just for higher polycount-Renderings to keep the overall structure in a good shape (the normal map cannot serve this task))


(This is the resulting 3ds max rendering... as you can see: Colors are dull; effects are low and the overall appearance is not really satisfying; though he looks a bit more like an Alien in this image).

http://www.tnovelist-ent.com/Images/alien_ambassador_01.jpg
(A prerender with all of the details within ZBrush... good for checking if all details have been transfered to 3ds max properly enough - this Model has around 2 Million quadrilateral polygons. I am just providing a link because the image is quiete big)


(That's a series of the final composite character with all effects onto it... including Depth of Field, Motion Blur; Specular Bloom and some other fancy visual but very subtle effects like various colorgradings during animation to fake a more lifelike skin, a.s.o. I also added an Eye-blink to the animation, which is not visible within the youtube animation.)



It took me about a day to construct, paint, animate, render and composite all this (about 14 hours of work). It has no special purpose, except that this is an "alien/human hybrid" which relys to a story I wrote some time ago. Nothing special... just sci/fi


Here is a 10 minute video of how I model low poly characters (just a protoss leg, but it shows my workflow of doing LowP Stuff - adopted this from Ben Mathis - the master of LowP Modeling):

http://www.youtube.com/watch?v=nm4E5QG9ZDM

I hope you guys find this information useful

Greetz
Tristan
Posted By: Nems

Re: Some of my Work - 12/29/07 01:54

Awwwesome work, great command of the subject and medium, love em all
Posted By: frazzle

Re: Some of my Work - 12/29/07 09:43

That's all good but you still need to have the essential blueprints and knowing where to find the right ones

Cheers

Frazzle
Posted By: Tristan3D

Re: Some of my Work - 12/29/07 09:45


nah, I paint them all myself... don't you liked them? (agreed! me either - hehe ).
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