Posted By: Error014
Moral choices & Shooting Civilians - 08/30/11 21:33
There is a very interesting post on Rock Paper Shotgun right now.
In there, we have the executive producer for Battlefield 3 saying that you cannot shoot civilians in the game since the developers of the game will get blamed for it.
Specifically, he says:
Regardless if you agree with the actions they have taken (removing the choice), I think they do have a point. Looking back at any randomly chosen media hypes against video games - and sadly, there are plenty to chose from - it's very easy why it can be dangerous to add such choices for the developer. Because, yeah, they do get blamed for it. How dare they add the option to kill children! Never mind it was the player who decided to do it, and never mention there are consequences for this action as well*.
Ironically, games as a medium won't be able to grow up if they cannot add meaning to themselves. But what if we cannot do that for exactly this reason, being afraid of the actual consequences doing that would entail? That is a scary thought.
Finally, how come "moral choices" boil down to "SHOOT CIVILIAN" (or even "shoot child") these days? Those are barely even moral choices, for they present absolutely no grey area. It's incredibly obvious what is the right and what is the wrong thing to do.
How about moral choices that do not involve killing in any way? Sometimes, I can chose which faction in a game I want to join, and I suppose this might come closer, but it's still not quite there.
This post is all over the place, and I apologize. In essence, here are two questions for you that I'd like to hear your take on.
One, Do you agree with the decision (and the reasons behind it) for removing the 'moral choice' of killing civilians?. Two, What games have presented you with real moral choices - those that felt difficult to make, and where you were unsure what the correct choice is?
Those can't all be in some sub-genre, where stories are easier told, right? (Visual Novels? I have never played any of them, apart from the very nice, lovely written Digital, though that one does not really present even a choice to begin with. Still very worth your time, so check it out if you haven't, or read this about it!)
* Alright, of course, the consequences ingame can never even come close to being, feeling "real". This is obvious. And as long as the "consequences" are an additional line of dialog saying how awful you are, it's hard to call it a consequence at all. Come to think of it, only very few games actually have consequences for these kind of actions that even come close to being of a level (intensity?) that would seem appropiate, in the fiction and context of the game.
In there, we have the executive producer for Battlefield 3 saying that you cannot shoot civilians in the game since the developers of the game will get blamed for it.
Specifically, he says:
Quote:
We would be the ones to be blamed. We have to build our experiences so we don’t put the player in experiences where they can do bad things.
Regardless if you agree with the actions they have taken (removing the choice), I think they do have a point. Looking back at any randomly chosen media hypes against video games - and sadly, there are plenty to chose from - it's very easy why it can be dangerous to add such choices for the developer. Because, yeah, they do get blamed for it. How dare they add the option to kill children! Never mind it was the player who decided to do it, and never mention there are consequences for this action as well*.
Ironically, games as a medium won't be able to grow up if they cannot add meaning to themselves. But what if we cannot do that for exactly this reason, being afraid of the actual consequences doing that would entail? That is a scary thought.
Finally, how come "moral choices" boil down to "SHOOT CIVILIAN" (or even "shoot child") these days? Those are barely even moral choices, for they present absolutely no grey area. It's incredibly obvious what is the right and what is the wrong thing to do.
How about moral choices that do not involve killing in any way? Sometimes, I can chose which faction in a game I want to join, and I suppose this might come closer, but it's still not quite there.
This post is all over the place, and I apologize. In essence, here are two questions for you that I'd like to hear your take on.
One, Do you agree with the decision (and the reasons behind it) for removing the 'moral choice' of killing civilians?. Two, What games have presented you with real moral choices - those that felt difficult to make, and where you were unsure what the correct choice is?
Those can't all be in some sub-genre, where stories are easier told, right? (Visual Novels? I have never played any of them, apart from the very nice, lovely written Digital, though that one does not really present even a choice to begin with. Still very worth your time, so check it out if you haven't, or read this about it!)
* Alright, of course, the consequences ingame can never even come close to being, feeling "real". This is obvious. And as long as the "consequences" are an additional line of dialog saying how awful you are, it's hard to call it a consequence at all. Come to think of it, only very few games actually have consequences for these kind of actions that even come close to being of a level (intensity?) that would seem appropiate, in the fiction and context of the game.