ZapFall went live on Amazon App store

Posted By: Wjbender

ZapFall went live on Amazon App store - 10/14/15 20:03

hi , i released my very first mobile game today .

i am excited because i learned how to get my game out there on the market , i know it is not all that but such is the case for my first android game .

i have learned so many things from this experience thus far .

there are many areas i wish to improve upon in my next game wich i have not done in zapfall, i am definitely switching to unity for my next game .

the framework i used does not have an active community , there are missing documentation on certain aspects i needed to know as well , and to code in two different languages were to be required if i were to code a launcher in java plus code the game in squirrel ,something i could not do ...anyway i am glad it's out there now so that i can move on .

the process involved in submitting the app on amazon was simple , however the review is not very fast ,but it is something i can live with ,however i thought if i changed the icon graphics displayed in amazon app store it would simply just update , the app is again going through a review process for the update made , this is a slow .

i charged 1 cent over the minimum allowed price ,just for the heck of it ,i do not really expect much sales from it ,or very good reviews but any way , i would like it if someone shares their opinions on the game .

ZapFall -Amazon App Store

Posted By: Wjbender

Re: ZapFall went live on Amazon App store - 10/15/15 13:58

.
Posted By: Slin

Re: ZapFall went live on Amazon App store - 10/19/15 16:43

Well...
You want feedback, so feedback you'll get. I don't have an android phone so I am only commenting on the stuff I see.

It is "Fast-Paced" not "Fast Pased"
ZAP FALL, kinda reads like ZAP FAIL.
Your graphics are inconsistent: The clouds look like they have some depth, everything else doesn't. Also you mix no "pixels" (the icon thing) with big (the clouds) and medium (the player) sized ones. The lightning bolt at the bottom looks quite blurry. Also the colors don't fit together.
Your store page looks extremely uninspired. It needs a bit more content, maybe one or two more screenshots of your game and ideally a video. Your texts don't read well and the formatting is bad (randomly you use a period, sometimes with a space in front of it, some more random spaces). Starting your list entries and sentences with capital letters would look better.

Conclusion:
"CAN YOU MASTER THIS FUN LITTLE GAME?"
From what I see I really don't even want to try it.

Whats great though is that you finished something and managed to put it out there, which is more than most people accomplish.
Also I am sure any future games will get better, since you hopefully learned a lot laugh.
Posted By: alpha_strike

Re: ZapFall went live on Amazon App store - 10/20/15 09:44

Slin, I do not see it so critical. But the colors are not so harmonical. Maybe it is based on the idea of "AAAAAH!". Wjbender, it would be great if you could post a video of your gameplay, specially on amazon. Otherwise you will have massive problems with a price of 1$. But the principle of falling down, avoiding and catching some pixel blocks seems to be very funny. Hopefully the sound effects are outstanding. Waiting to see some video stuff. Regards.
Posted By: Wjbender

Re: ZapFall went live on Amazon App store - 10/20/15 22:56

1.the price has been set from 1 to free and back to 1 because I am testing out what i have read from amazon :that unlike google play the price can be altered from free to priced and back as you please..

2.those aren't screen shots , they were pieced together sprite by sprite and stretched to fit a certain size A: to see how the images gets resized on the page B: to see how they are grouped /layd out , unlike google play store the images are layd out differently and the sizes are more like thumbnails before clicked on ..

3. the colours are not the same on a mobile device as you see them on the images , a mobile device colours are different , on mine they are very vibrant and lets be honest a pc has the option of colour profiling which everyone is able to set differently .

4. this is my first ever game on a mobile platform , it isn't all that ,its very child like type of graphics and gameplay but , thats fine with me .

5. first off all , if you dont play mobile games and didn't get to play the game then your lecture on English grammar are off point and means absolutely zero to me , I am not english spoken as a first language , my grammar etc stems forth from my native language .

6. thank you , but I kinda threw away the privilege of others reviews , right after no response were recieved and I thought well reviews aren't needed anyway because I know its not fantastic .
Posted By: alpha_strike

Re: ZapFall went live on Amazon App store - 10/21/15 12:34

Donīt know exactly what you mean, and yes, sorry for my bad english. In the past I was nearly to kill my english teacher. Some of those old witches who werenīt fucked the last years by their husbands. And then saw their profession in brainfucking pupils.
But a tip for you... go and post your work in the unity forum, specially in the android section. There are a lot of guys who are able to criticize your work in a maybe more useful way.
Posted By: Slin

Re: ZapFall went live on Amazon App store - 10/21/15 12:55

2. You should still show something that actually looks like your game then...
3. The idea is to make it look good on a well calibrated monitor because all the different displays try to be the same, so it should look good on most of them.
5. What does grammar have to do with me playing mobile games!? And yes I play and even make mobile games myself, but for iOS. Also if you want people to review your game after trying it you should either make it free or hand out some promo codes. It's okay if english is not your native language, neither is it mine, but the images and text is the first thing people see of your game and if those already suck as much as yours, nobody will download it even if it is for free. You could start by fixing the layout and have someone proof read it, even if it won't be perfect, it is easy to make it a lot better.
Posted By: Wjbender

Re: ZapFall went live on Amazon App store - 10/21/15 14:44

Originally Posted By: Slin
Well...
I don't have an android phone so I am only commenting on the stuff I see.


i was talking about this , you dont play android games and you havent played the game (which is what is to be commented on) , instead you decided to comment on my grammar and punctuation and spelling , which i kinda did not like since , it is the game i worked on , not the text and "screen shots" laugh

Originally Posted By: Slin

Conclusion:
"CAN YOU MASTER THIS FUN LITTLE GAME?"
From what I see I really don't even want to try it.


that is fine it is your opinion, but you are basicly saying that you judge a game on the promotional content , which i personaly do not really agree with ,based on that i am sure i can find you thousands of mobile games and app's promoted on the stores with more eye catching promotional content but which is just trying to lure customers into something that is not worth shit . smirk

but it is good advice ,if i do plan on releasing something serious i will indeed follow your advise, i am not a digital artist although i do try , it is true that if you WANT to sell off the product ,to use descriptions and promotional content to the best of your abilities.

Originally Posted By: Slin

It is "Fast-Paced" not "Fast Pased"


correct , made a mistake laugh

Originally Posted By: Slin

ZAP FALL, kinda reads like ZAP FAIL.


i get what your saying , but it clearly is written on the page zap FALL not FAIL , it does not "kinda read like 'zap fail' " that is just you reading it and thinking of a funny rhyme to say , because slin kinda reads like sin and duck kinda reads like fuck , but the fact remains it is not written as ZAP FAIL.

Originally Posted By: Slin

Your graphics are inconsistent: The clouds look like they have some depth, everything else doesn't. Also you mix no "pixels" (the icon thing) with big (the clouds) and medium (the player) sized ones. The lightning bolt at the bottom looks quite blurry. Also the colors don't fit together.


i appreciate the comment , but then again i like how it looks and you dont , so i mean thats fine.


Originally Posted By: Slin

Your store page looks extremely uninspired. It needs a bit more content, maybe one or two more screenshots of your game and ideally a video.


that is true but i really were not even trying to show the game off ,because to me it was about being functional ,and when i started to publish it i saw i needed images and just threw them together to get the process done and see how amazon sizes and lay out promotional content, for future reference.

Originally Posted By: Slin

Your texts don't read well and the formatting is bad (randomly you use a period, sometimes with a space in front of it, some more random spaces). Starting your list entries and sentences with capital letters would look better.


i am not good at english or even writing anything , but it was required from me to enter something on a moments notice ,in to the text fields , so no i did not care how well it reads , as long as it was english , and frankly at the time was not to be very anal but just learn how to get a mobile game out there on the store , and if it would be correctly functional.

Originally Posted By: Slin

Conclusion:
"CAN YOU MASTER THIS FUN LITTLE GAME?"
From what I see I really don't even want to try it.


that is fine but the point was not about what you see , but the game actually.
Posted By: Wjbender

Re: ZapFall went live on Amazon App store - 10/21/15 14:51

Originally Posted By: alpha_strike
Donīt know exactly what you mean, and yes, sorry for my bad english. In the past I was nearly to kill my english teacher. Some of those old witches who werenīt fucked the last years by their husbands. And then saw their profession in brainfucking pupils.


no was not replying to you about english .

Originally Posted By: alpha_strike

But a tip for you... go and post your work in the unity forum, specially in the android section. There are a lot of guys who are able to criticize your work in a maybe more useful way.


i will do just that as soon as i do a unity mobile game laugh
Posted By: FBL

Re: ZapFall went live on Amazon App store - 10/21/15 15:08

https://www.quora.com/What-is-the-best-way-to-handle-negative-criticism
Posted By: Wjbender

Re: ZapFall went live on Amazon App store - 10/21/15 15:49

https:/www.fuckyou.com/there-is-no-issue-just-a-difference-of-oppinion.

https:/www.dontbeadick.com/i-handled-the-off-point-subject-with-a laugh

so after that then try this

https:/www.getthefuckreal

i am sure this all started here
Originally Posted By: Wjbender
just came up with the ultimate function
Code:
void fix_my_bug()
{
    wait(1);
}



and now the "band" is out to make a fool of me , it all started very lightly put and i took it with a smile though , but now the smile is gone , because the "band" now wants to defend the foolishness when logic failed .

so , peace out , and fuck you dude
Posted By: Superku

Re: ZapFall went live on Amazon App store - 10/21/15 16:05

Uh, I think it's time to calm down a little.
From what I can tell and see slin just stated a bunch of stuff which could be improved, not insulting you but not breaking it gently either. IMO that's fine though, if you put out your work for criticism you, me and everyone else can and possibly will get harsh reviews.
Posted By: FBL

Re: ZapFall went live on Amazon App store - 10/21/15 16:16

Okay, time to press the notify button the first time ever.

For the record: I did not even notice the wait(1) comment was from you before now. And I'm not upset about it in any way either.
The point of my link was: don't make yourself a fool, stay cool with criticsm. As stated in the link.
Chance wasted.
Posted By: Wjbender

Re: ZapFall went live on Amazon App store - 10/21/15 16:36

and the point was , i was cool ,but you just had to come in and throw a "hey look at my funny reply" didnt you ?

that has become very offensive based on the context of the discussion you decided to post your clowning around reply.

dont act innocent here , you stepped over the line period.

you can use the notify button untill your blue or i get banned for standing my ground , i dont care , i have been very pollite and reasonable here , they can bann me if they want i dont care , and after that you and your mates can continue on this and discuss how i was "rightfully" banned i dont care ,i will not just keep shutting up , when someone tries to be funny amongst his buddies by trying to reply in a manner that can be devended as being innocent but actually is directly aimed at being a dick , to sit back and have a girly group giggle.

no way ! no how !

superku said:
Uh, I think it's time to calm down a little.
From what I can tell and see slin just stated a bunch of stuff which could be improved, not insulting you but not breaking it gently either. IMO that's fine though, if you put out your work for criticism you, me and everyone else can and possibly will get harsh reviews.

@superku , yes that is correct , and theres nothing wrong between me and slin except for oppinion differences , but then this jerk decided to come in and act like i dont know how to take someone elses oppinion . that is what i am saying.
Posted By: FBL

Re: ZapFall went live on Amazon App store - 10/21/15 16:40

Originally Posted By: Wjbender
i have been very pollite and reasonable here


Originally Posted By: Wjbender
https:/www.fuckyou.com/there-is-no-issue-just-a-difference-of-oppinion.

https:/www.dontbeadick.com/i-handled-the-off-point-subject-with-a laugh

so after that then try this

https:/www.getthefuckreal

i am sure this all started here
Originally Posted By: Wjbender
just came up with the ultimate function
Code:
void fix_my_bug()
{
    wait(1);
}



and now the "band" is out to make a fool of me , it all started very lightly put and i took it with a smile though , but now the smile is gone , because the "band" now wants to defend the foolishness when logic failed .

so , peace out , and fuck you dude


sure.
Posted By: Wjbender

Re: ZapFall went live on Amazon App store - 10/21/15 16:48

you know exactly what i am talking about , i was having a raesonable oppinion based conversation in written words with slin and such , you stepped in and replied with a sarcastical remark directly as if i was having issues with the oppinions or discussion here , and i was "polite" and "peacefull" and active in that discussion and giving my oppinion (it happens to count as well laugh ) , but now you want to act like i started this .

i am not angry ,but now you know exactly how being an ass to someone feels like , you got what you deserved here .

i am now over it , you should too
Posted By: FBL

Re: ZapFall went live on Amazon App store - 10/21/15 16:53

I gave you some useful lecture, you gave me insulting words in return.

Let me think if I'm over it....
how 'bout nope.?

But I'm over with wasting further time with you. Nice day.
Posted By: Realspawn

Re: ZapFall went live on Amazon App store - 10/21/15 17:29

And everybody went there own way and made peacefull fairy games and
they all have a happy ending grin
Posted By: Wjbender

Re: ZapFall went live on Amazon App store - 10/21/15 17:59


Originally Posted By: Firoball
I gave you some useful mmeow mmeow meeow meeeow ...meow Nice day.


okay thank you for the usefull lecture i will keep this in mind the next time i actually have a problem taking critique .cool have a nice day ..

go read this lecture again :

Originally Posted By: Wjbender
.hi , i released my very first mobile game today .

i am excited because i learned how to get my game out there on the market , i know it is not all that but such is the case for my first android game .

i have learned so many things from this experience thus far .

there are many areas i wish to improve upon in my next game wich i have not done in zapfall, i am definitely switching to unity for my next game .

the framework i used does not have an active community , there are missing documentation on certain aspects i needed to know as well , and to code in two different languages were to be required if i were to code a launcher in java plus code the game in squirrel ,something i could not do ...anyway i am glad it's out there now so that i can move on .

the process involved in submitting the app on amazon was simple , however the review is not very fast ,but it is something i can live with ,however i thought if i changed the icon graphics displayed in amazon app store it would simply just update , the app is again going through a review process for the update made , this is a slow .

i charged 1 cent over the minimum allowed price ,just for the heck of it ,i do not really expect much sales from it ,or very good reviews but any way , i would like it if someone shares their opinions on the game .


but i will surely look in to your link and the wisdom you bestowed down on little old me .
Posted By: WretchedSid

Re: ZapFall went live on Amazon App store - 10/21/15 18:29

What the shit happened here?! Without me!!!!111eleven

Wjbender, I dislike Slin as much as the next guy, but he got a point about the screenshot. The truth is, the mobile market is fucked up and you have to catch peoples attention. A stellar presentation does exactly that, and I hate to say it, but especially the image in the first post is not really attention grabbing. Creating a game and selling a game are two highly different aspects and good gameplay alone sadly doesn't sell. If you can't sell your product, that's perfectly fine and there is nothing wrong with it, but then you should reach out to someone who is able to write attention grabbing texts and create an awesome presentation of your game. Marketing sucks, but it's part of everything.

As for Firoball, I think he has a point as well. Slin was definitely not trying to attack you, he is blunt, but after all, he is German and Germans are blunt. It's because you can only do so much talking before the beer warms up too much, so you have to keep it short and to the point so you can enjoy the cold beer. But, same is to be said about Firo. I'm not good at taking criticism either, but it's part of life, and what you got to do is mentally categorize critique you get from people and decide for yourself if you want to accept it or not. If you don't want to, that's perfectly fine, it's your product and you can do what you want with it. But as long as it's not attacking you personally, you should just take it as it. That's all that Firo said...
Well, and then you two started a bitch fight without inviting me, for which I'm still mad.

With all of that being said, my beer is warm now. Damn.
Posted By: HeelX

Re: ZapFall went live on Amazon App store - 10/21/15 19:25

Ah, shit, my first thought was when I saw the thread that this is something from Zapan ... damn! grin
Posted By: Wjbender

Re: ZapFall went live on Amazon App store - 10/21/15 19:41

thank you sid , appreciate it and i agree fully here , i am not against critique , i was not against critique ,all i wanted was a review or comments on the "game" which is what this was about for me , but instead of that i received comment on the page and graphics on the page , i have not worked on those things they were thrown together in a little while , they were quickly thought up at the moment i saw the publishing process ask me for images and text , so i did not work on those , it is only logical then that it sucks ,and illogical to receive a review on that ,when all i really wanted was a review on the game.

yes it is true everything about what has been said about the content of the page sucks i admitted to it and agreed with slin and others , i understand not all has android supported devices , and slin only gave advice on what he could , but saying the game sucks becouse of the parts i did not want to get reviewed , that is a bit unfair ,since i only needed something on the game it self .

i even critisize myself right throughout my post ,you may go read it , i am not against critisizm .

the app passed all amazon tests ,but i do not know if it really is something that would work on devices as they have reported , and i would just have liked some comments on the game , since it is the game i worked on for a while in the spare time i had , coding 90% and in game visuals 10% , functionality and bugs and if its fun or not that sort of thing.

i did not plan on selling it , only getting it on somewhere , going throught the process ,and learning how to do it ,because i know the game is not all that ,but a game is a game and there are many game developers here which i respect and would have loved input from , thats my point , critisize my "GAME" graphics and art and etc can even be done by an artist if i were to get serious with a project , but coding and the final game would still come down to me , so it is this area i would like comments on .

do not get me wrong i appreciate all the other advice because it is all relative in regards to a professional looking deployment on a store and good advertisement , those are really good points and advice , i agreed and still do agree with that ,but everyone here knows , those things can be changed easily and quickly so i dont care about those things at this time .

i do appoligize if i did take anything up wrong and i do appoligize for any bad responces , but , people should also see their wrongs , in this case firo should see also how that reply could have been offencive , but its over i dont mind anymore .
but , enjoy the beer(s) laugh
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