Posted By: CBSection31
Overlay Question/Problem - 08/04/06 23:12
Hello,
I am attempting to create a map entity (WMB file) with partial transparency (textured via a BMP file) using the overlay effect. According to the 3DGS manual, WMB files do support overlay transparency, so I thought that it would be as simple as applying the texture to the model, making a WMB, and importing it into my level.
I created the WMB file and imported it, checked the "Overlay" option for the entity, and then built the level. But when I test the level, the black parts of the texture on the entity are still visible, even though overlay is on.
I first assumed that there was a problem with the texture. So, as a test, I imported the exact texture I used for the entity as a sprite, then built the level and tested it. The sprite worked perfectly, with the proper areas transparent. Yet the same texture does not work with overlay with a WMB file.
Do WMB files not support overlay, as the manual states, or am I doing something wrong? Thanks everyone!
I am attempting to create a map entity (WMB file) with partial transparency (textured via a BMP file) using the overlay effect. According to the 3DGS manual, WMB files do support overlay transparency, so I thought that it would be as simple as applying the texture to the model, making a WMB, and importing it into my level.
I created the WMB file and imported it, checked the "Overlay" option for the entity, and then built the level. But when I test the level, the black parts of the texture on the entity are still visible, even though overlay is on.
I first assumed that there was a problem with the texture. So, as a test, I imported the exact texture I used for the entity as a sprite, then built the level and tested it. The sprite worked perfectly, with the proper areas transparent. Yet the same texture does not work with overlay with a WMB file.
Do WMB files not support overlay, as the manual states, or am I doing something wrong? Thanks everyone!

