XNA or GameStudio?

Posted By: Magus

XNA or GameStudio? - 03/16/07 04:10

Can anyone here that has used GameStudio for a while reccomend one or the other which has also tried XNA Game Studio? Cause this seems a lot more user friendly on version 5 which I own back when they sold this in stores. XNA Game Studio seems like it can do WAY better graphics but the tutorials are even tough to use
Posted By: Tobias_Runde

Re: XNA or GameStudio? - 03/16/07 07:12

XNA is more complex! You've to create many solutions by yourself. 3D GameStudio has one simple command for this!
Posted By: bstudio

Re: XNA or GameStudio? - 03/16/07 08:38

I still use XNA, and if you have some experience with C# it's not so difficult. But as Tobias said 3dgs is way easier. But if you can program good XNA has more possibility's than 3dgs.
Posted By: Pinkhead

Re: XNA or GameStudio? - 03/16/07 11:52

With Game Studio you can also creat Shooter, RPGs, Jump n' Run, you don't need XNA for this, but when you will create a very, very complex shooter you need it.

Sorry for my bad english...
Posted By: bstudio

Re: XNA or GameStudio? - 03/16/07 12:18

You don't really have to use XNA for a complex shooter. A more advanced game engine will do. DirectX is also an option (can also be used managed). Though the XNA library's has quite straightforward classes and are easy to use. But 3dgs can create some complex shooters too. It's just a matter if you can code the right way. With C++ you can create plugins which will allow you to do much more than is possible with the engine like it is.
Posted By: Orange Brat

Re: XNA or GameStudio? - 03/16/07 12:50

Quote:

Can anyone here that has used GameStudio for a while reccomend one or the other which has also tried XNA Game Studio? Cause this seems a lot more user friendly on version 5 which I own back when they sold this in stores. XNA Game Studio seems like it can do WAY better graphics but the tutorials are even tough to use




Graphics are dependent on the talent of the artist and the quality of the mesh and skin (and I guess in certain instances the shader used) and not the engine (or framework). Most if not all DX engines worth their salt are going to display it in a similar fashion (more or less).

When you get right down to it, A6 is no more or no less user friendly than A5. However, A6 has many more features and a different core, as well as enhancements to the editors. In other words, it's safe to assume it's more user friendly than A5. Likewise, A7 will have more features, a different core, and enhanced editors; thus will most likely be more user friendly than A6 in the end.
Posted By: MaxF

Re: XNA or GameStudio? - 03/16/07 13:22

Plus 3DGS is adding COM programming with A7, so its down to your programming skills, if you are good you could do lots more stuff with the engine.

Plus XNA is a framework and not a engine.

JCL is added a faster render for A7 if he keeps moving in this direction and keeps up with the latest hyped tech, 3DGS will be great and sell.




Posted By: Doug

Re: XNA or GameStudio? - 03/16/07 17:54

Quote:

XNA is a framework and not a engine.




This is the key point to remember.

XNA is like MFC for games. Frameworks make it easier to write your game by handling the lower level stuff (rendering, playing sounds, etc.) but they still require you to do the rest of the programming.

3DGameStudio is a game engine. Game engines handle more of the core features in games (culling, memory management, collision, physics, message passing, networking, etc.). These are all things you would have to program yourself if you use a Framework.
Posted By: bstudio

Re: XNA or GameStudio? - 03/16/07 19:22

Though you can plug in the open-source standards like physX or newton. But these are engines too so i'm basicly telling you the same. Usually the game engine's are build on a framework (as 3dgs is build on directX). And as directX and XNA offer a variaty of features you can also take a rendering engine (like ogre) and add some other open source standards to build a engine.

But game engine's aren't needed to build a game. You can build it from scratch too with directX, but as doug said you will have to program a hell of a lot more. But the good side of that is that you can do everything exactly the way you want in stead of having to use the features of the engine builders
Posted By: Magus

Re: XNA or GameStudio? - 03/16/07 21:20

Intresting feedback thanks for the help. I still cannot decide cause XNA seems like it is going to get way more advanced and cool with 360 features but Gamestudio seems like I can actually use the tutorials cause I need better tutorials than the crappy XNA offcial ones
Posted By: bstudio

Re: XNA or GameStudio? - 03/17/07 13:28

There are some tutorials on the web available:
http://www.thehazymind.com here you can find how to build your own XNA engine. I use it only for reference materials because i find it easier and better to do some of the stuff the other way but for beginners it's great
Posted By: Magus

Re: XNA or GameStudio? - 03/17/07 22:28

I have tried quite a lot of tutorials and I cannot get any of the code they tell you to put WORK! Not even the video tutorials they all suck I guess? Or they are just not specefic enough! Anyone got any links to some noob friendly ones for XNA?
Posted By: AlbertoT

Re: XNA or GameStudio? - 03/17/07 22:37

Quote:

I still cannot decide cause (




Dont hesitate the happy days of the all in one game programmers are over
Game engine are so sophisticated nowadays that it is a matter for specialists
For the time being XNA is still too low level ,in my opinion
If you are looking for more flexibility maybe you can go for TrueSpace or C4 or an other engine but forget Direct x or even XNA unless in the fuure it turns into a game engine
Posted By: bstudio

Re: XNA or GameStudio? - 03/19/07 10:39

DirectX and XNA will never turn theirselfs into engines, because they're just library's. The game engines are based on DirectX and XNA, and why do you think XNA is low level, many games on the xbox are written in XNA. Game engine's are just there to ease the programming, but they are still based on library's like XNA or directX, and if you're looking for flexibility it's better to write your own game engine, cause with other engine's you will encounter stuff that you would like to see differently or not at all
Posted By: Orange Brat

Re: XNA or GameStudio? - 03/19/07 12:44

Game engines using XNA as their base have started popping up. Do a search over at Gamedev...there's at least two of them. There's also some Nintendo Wii support emerging, too. I saw an announcement for Wii support for some engine the other day, although I can't recall the one. IMHO, a Wii port of 3DGS would make sense given the inexpensive, more indie friendly costs associated with the behind-the-scenes crap. 360 I'm guessing would be a simpler port, but it's my understanding that kits are much more expensive.

http://www.gamedev.net/
Posted By: bstudio

Re: XNA or GameStudio? - 03/19/07 15:22

yeah, though you can port XNA directly to your xbox360 with a subscription to the XNA creators club, though you can't use it commercially (they will if you apply it for a marketplace game though, they will have to like it off course or else you're done for )
Posted By: Doug

Re: XNA or GameStudio? - 03/19/07 19:15

Quote:

many games on the xbox are written in XNA




No. AFAIK there are no commercial XNA games for the Xbox. I'm sure there will be a couple soon, but these will be "Casual Games" not AAA titles. XNA has way too much overhead to be used for a game like Halo3 or GTA.

As far as supporting other platforms (Wii, PS3, etc.), please do a search to see where we stand on that.


Back to the original topic.
Magus: XNA is free so why don't you download and try it out? If it solves your problems, enjoy.

The reason you might want to buy an engine (like 3DGS) is because we make it easier for you to make your game by taking care of the basic stuff (and there is a lot of basic stuff to take care of). Yes, you can do everything we do on your own but you have to ask yourself: "Do I want to make games or be an game-engine programmer?".
Posted By: Orange Brat

Re: XNA or GameStudio? - 03/26/07 16:00

Here's an XNA engine...they claim to be the first full development system using it. $249 and $99 licensing:

http://www.blade3d.com/

I recognize that one model...I have it on my drive somewhere. Anyway, it looks like a BSP engine with native support for FBX and X and of course C#.
Posted By: beegee

Re: XNA or GameStudio? - 03/26/07 16:44

Quote:

"Do I want to make games or be an game-engine programmer?".




Yes, I think that this is a significant difference and have to be decided at your own.

I've switched now to XNA from GameStudio, because I want to learn something completely now: C#, .NET library, DirectX, ADO.NET, ASP.NET,... I've developed three years with GameStudio and learned my first rows with programming via c-script. I had several projects I worked on and at last I released a small tool called "Fratch" before a few days.

I don't want to produce and develop a realistic 3d game with XNA, never! This could be too much work. But my aim is it, to create a fast and multiplayer-based 2d action-arcade game(casual game) with XNA/GSE.
Posted By: AlbertoT

Re: XNA or GameStudio? - 03/30/07 19:49

Quote:



The reason you might want to buy an engine (like 3DGS) is because we make it easier for you to make your game by taking care of the basic stuff







I would add the followig consideration
Not only 3DGS takes care of the basic stuff but it leaves you also enough freedom to develop..your own stuff
While XNA ask you to make too much, other engine make to much for you
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