guess whos back... with questions.

Posted By: harleyb12

guess whos back... with questions. - 04/07/07 17:31

i was wondering how you form terrain like the terrain that came with 3dgs. hills canyons ponds ect. also i run extra ver how do i make good water effects? mabey not reflective but partly see through. and how would i go about making AI for a dinosaur so it would wander. drink and eat when it needs to? ive read the totorial and done the practice and it dosnt cover all this much. THX
Posted By: sweetpickles

Re: guess whos back... with questions. - 04/07/07 23:12

I can help you with the terrain question. Make a map in a paint program that is in grayscale. Black is low terrain, white is highest, grays are somewhere in between. Make sure you save it as a .bmp. In MED, click File->Import->Import Terrain from Pic. Then select your map from there.

I have found that even though it gives the option to use a .tga file, it does not work correctly. Bitmaps, however, work just fine.

There are a couple of cheap-reflection-water-type tutorials here...

http://au.conitec.net/

Posted By: harleyb12

Re: guess whos back... with questions. - 04/08/07 13:57

uh i hate my win 98. it crashed something in the gamestudio file. thx for trying that will come in handie when i get a new comp. ps i dont mind downloading plugins. oh also how would i do ragdoll physics with extra edition? thx
Posted By: harleyb12

Re: guess whos back... with questions. - 04/08/07 13:58

oh sorry i forgot to mention the question that matters the most is the terrain one
Posted By: harleyb12

Re: guess whos back... with questions. - 04/08/07 14:08

also how do you get a modle from med to wed?
Posted By: Xarthor

Re: guess whos back... with questions. - 04/08/07 14:16

Save the model as .mdl file in the folder where your level is.
Open your level in WED and click on Add Model and select the model you want to add to the level.

Btw: Please use the "Edit" function and maybe read the basic tutorials.
Posted By: harleyb12

Re: guess whos back... with questions. - 04/09/07 16:30

should i ask the terrain question in a diff forum?
Posted By: Xarthor

Re: guess whos back... with questions. - 04/09/07 17:20

Wasn't your terrain question answered by sweetpickles?
Posted By: harleyb12

Re: guess whos back... with questions. - 04/09/07 19:17

quote: uh i hate my win 98. it crashed something in the gamestudio file. thx for trying that will come in handie when i get a new comp. ps i dont mind downloading plugins. it didnt work
Posted By: Xarthor

Re: guess whos back... with questions. - 04/10/07 07:37

Be more specific, please:
What did not work?

So you run the Extra edition, but which version? (A5, A6 ?)
Posted By: sweetpickles

Re: guess whos back... with questions. - 04/10/07 14:28

I added some pictures for your similar terrain question in this thread...

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/743273/an/0/page/0#Post743273

If your question is still not answered, then you are beyond my ability to help.
Posted By: harleyb12

Re: guess whos back... with questions. - 04/11/07 00:37

i run a6 when i clicked on my drawing to import it said some file in C:\programs\gamestudio file crashed.
Posted By: harleyb12

Re: guess whos back... with questions. - 04/11/07 00:42

sweetpickle you are my god i kiss the ground you walk on. thx

wow it works nicer then i thought so far so good

btw how would i texture it with the standard wad so i could make certain parts certain textures. sorry if im asking to many noob questions
Posted By: xXxGuitar511

Re: guess whos back... with questions. - 04/11/07 02:05

For that you cannot use a WAD texture. You need to skin it.

For certain parts to be certain textures, if I understand you right, then you'd need to use a multitexture shader, which requires comm+
Posted By: PHeMoX

Re: guess whos back... with questions. - 04/11/07 02:45

Yes, which isn't possible for him, so he should simply use a regular skin. Open the model in MED and add a skinmapping by Edit -> Manage Skins -> New Skin -> tick Texture click Texture File and add a new file. That should be a file with your texture for your terrain and you're done.

Cheers
Posted By: harleyb12

Re: guess whos back... with questions. - 04/11/07 22:36

heres an example of what i want to do with my terrain http://www.coniserver.net/ubbthreads/sho...1&fpart=all
is that posable and ill need a description of what to do cause im easily confused
Posted By: xXxGuitar511

Re: guess whos back... with questions. - 04/11/07 23:04

A Multitexture shader?
Posted By: harleyb12

Re: guess whos back... with questions. - 04/12/07 21:48

i guess. im new to this

if i cant do this with extra is there a plugin that makes it so i can?

also i cant get that gimp program to work. i unzipped it and looked through the files and couldnt find setup or install or run or anything. i saw a few reedme files but when i tryed to open them i got a message asking what i would like to open it with and with past experience choosing something only makes it worse. i found out how to use the paint program a little more but my terrain is coming out very jaggid so i want gimp
Posted By: xXxGuitar511

Re: guess whos back... with questions. - 04/12/07 23:03

You need comm+ for shaders (multitex), but you could also use a detail map...

Detail maps simply add more detail to the base skin, so it doesn't look blury...
Posted By: sweetpickles

Re: guess whos back... with questions. - 04/13/07 13:13

Quote:

You need comm+ for shaders (multitex), but you could also use a detail map...

Detail maps simply add more detail to the base skin, so it doesn't look blury...


Is there a tutorial or other manual that tell the process for a multi texture shader?
Posted By: tompo

Re: guess whos back... with questions. - 04/13/07 13:57

Or You may use bryce for this. From top view in render option, select altitude mask and You'll have a height_map. For textures one (don't touch camera) but deselect altitude mask and You'll get the skin_map. Both of them save as bmp.
Next open wed, chose open file (bmp) and open your height map. Nest open skin and attach the skin map. That's all
Posted By: tompo

Re: guess whos back... with questions. - 04/13/07 14:03

To create dinosaur stuff...
It's many options. F.e.
define hungry, skill1;

function go_eat
{
function to find and go to some herbs, with trigger.
like if(event_type == event_trigger) && (you == herbs)
{
animate_eating();
my.hungy += 10 * time_step;
}
}

function dinosaur
{
my.hungry = 100;
while(1)
{
my.hungry -= 0.1 * time_step;
if(my.hungry <= 50){go_eat();}
wait(1);
}
}
Posted By: xXxGuitar511

Re: guess whos back... with questions. - 04/13/07 16:42

wtf?

Dinosaurs?
Posted By: tompo

Re: guess whos back... with questions. - 04/13/07 18:47

Dinosaur? Big animal, live on Earth about 65mln years ago
Posted By: xXxGuitar511

Re: guess whos back... with questions. - 04/13/07 19:39

lol, I know smartass...

But nobody mentioned dinosaurs, so I was like "wtf?"...

lol, nvm...
Posted By: tompo

Re: guess whos back... with questions. - 04/13/07 19:50


Posted By: Xarthor

Re: guess whos back... with questions. - 04/13/07 19:51

@xXxGuitar511: Well not quite right as harleyb12 asked for a dinosaur behaviour script in his first post:
Quote:


and how would i go about making AI for a dinosaur so it would wander. drink and eat when it needs to?




Posted By: xXxGuitar511

Re: guess whos back... with questions. - 04/14/07 03:40

Oh...

I missed that part, lol.
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