Passable entity event problem

Posted By: virror

Passable entity event problem - 08/14/07 00:23

I want to make something like this:

Code:
action something
{
my.enable_impact = ON;
my.event = some_event;
}

function some_event
{
your.pan += 90;
}



But the problem is that it wont work if the entity that the action belongs to is passable, what should i do?
I cant find an event that can handle passable entitys.
Posted By: LogantheHogan

Re: Passable entity event problem - 08/14/07 02:11

use event_trigger, or use c_scan and then event_scan or event_detect.

OR

if you wrote your own movement code, then in your line that moves the player add ignore_you to the MODE. then make the entity unpassable. the player will still trigger its events, but will pass through it on impact.
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