Posted By: Kajico
Exporting from Maya produces tranparent obj in MED - 02/02/08 01:01
Hi, i've tried this all sorts of ways, exporting obj, fbx, 3ds. No matter what I use when ever I export an object from Maya and import it into MED it appears transparent, or looks like the normals are flipped.
I've tried flipping the normals in MED but it still shows up as see through when i preview it in engine.
I don't get this when I export files from 3DS Max, I've even tried importing the mesh into max and then reexporting out but i still get the same issues.
Has anybody had this issue before? Is there a workaround?
Thanks for any help.
I've tried flipping the normals in MED but it still shows up as see through when i preview it in engine.
I don't get this when I export files from 3DS Max, I've even tried importing the mesh into max and then reexporting out but i still get the same issues.
Has anybody had this issue before? Is there a workaround?
Thanks for any help.