Posted By: flyer
General questions - 04/05/08 11:02
Hi,
i want to develop an arcade flightsim like the Ace Combat Series on the 360.
Now i have a few questions regarding GS:
- What is the advanage to use the new Lite-C compared to the old C-Script?
- How easy is it to get big terrains (like 200km*200km) into the engine? Can this be done like in Torque by just putting in the heightmap and there is the terrain already? Or would i have to do it programmatically by using multiple terrains?
- What kind of editor would be the best to create the scene? I mean, can this be done easily with WED? Can WED manage such a huge level? Or would i have to place the cities, forests, airports and so on better programmatically as well?
-Is there anyone who has experience in creating a similar project with GS?
Torque(the just released 1.7 advanced) seems to be very capable in doing what i want, but i know that the flying vehicles it has are not what i need, so i would have to recode them in C++....which is what i want to avoid. If i have to code it from scratch, then i prefer not to do it with C++, this is why i ask here.
I am looking forward for your answer
Best regards
andreas
i want to develop an arcade flightsim like the Ace Combat Series on the 360.
Now i have a few questions regarding GS:
- What is the advanage to use the new Lite-C compared to the old C-Script?
- How easy is it to get big terrains (like 200km*200km) into the engine? Can this be done like in Torque by just putting in the heightmap and there is the terrain already? Or would i have to do it programmatically by using multiple terrains?
- What kind of editor would be the best to create the scene? I mean, can this be done easily with WED? Can WED manage such a huge level? Or would i have to place the cities, forests, airports and so on better programmatically as well?
-Is there anyone who has experience in creating a similar project with GS?
Torque(the just released 1.7 advanced) seems to be very capable in doing what i want, but i know that the flying vehicles it has are not what i need, so i would have to recode them in C++....which is what i want to avoid. If i have to code it from scratch, then i prefer not to do it with C++, this is why i ask here.
I am looking forward for your answer
Best regards
andreas