Does 3DGS Support this feature

Posted By: burning_devil

Does 3DGS Support this feature - 05/29/08 22:35

I will like to know if 3d gamestudio support animation based movement. Where the position of your model is determaned by the current animation frame.
Posted By: HeelX

Re: Does 3DGS Support this feature - 05/29/08 23:40

Where do you see the problem? Just pose the mesh and while the animation runs, let the entity stay at a static position. For collision detection you have to update the collision mesh each frame of course.
Posted By: broozar

Re: Does 3DGS Support this feature - 05/30/08 09:37

...which would be slow and laggy, i assume...
Posted By: HeelX

Re: Does 3DGS Support this feature - 05/30/08 23:05

Depends on the complexity of the mesh... I am currently using such a techniqe for one of my projects and it works fine!
Posted By: burning_devil

Re: Does 3DGS Support this feature - 05/31/08 20:34

Do you have an example to show how it is performed?
Posted By: MMike

Re: Does 3DGS Support this feature - 06/02/08 01:37

i think he means, the animation it self will make the object move by its own, like you have a human model walking and the friction that the animation does with the ground will be the moving leadway.

imagine you have cylinder where the animation is rotating it , when you make animation based movement, the engine will make the object rotate by its own , no script here.
I think thatd what he meant.
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