Posted By: Renato
entitiy rotate after compiling - 11/05/08 12:50
Hallo,
I have create a map entity. It's a part of a house. I have compiled and testet. It's ok. But when I load it in a new lewel as map entity, after the compiling, the entity is rotate at 90'. I see it from the side. In WED it's all right.
Please help.
Bye Renato
Posted By: kwpsp
Re: entitiy rotate after compiling - 11/05/08 13:09
mh....
Reload the map entity in WED,
and then compile it.
I hope I helped you a bit
kwpsp
Posted By: Renato
Re: entitiy rotate after compiling - 11/05/08 13:22
I have compiled it once more, but it is ever the same effect.
When I load the same object as prefab then it's ok.
Thanks
Posted By: Uhrwerk
Re: entitiy rotate after compiling - 11/05/08 13:23
I've seen this issue appearing somewhere on the forum this week. Update to the latest GS edition, i.e. 7.5. This was a bug in a prior release.
Posted By: Pappenheimer
Re: entitiy rotate after compiling - 11/05/08 13:27
I had this issue when changing from A6.341 to A6.60.
Posted By: Renato
Re: entitiy rotate after compiling - 11/05/08 13:33
I have the A7 Extra Edition of Sybex. When I update at 7.5 Version my Program will run under the trial version and I don't know how can help me!!!!
I have found the problem. It's a bug in Version 7.01.
Map Entities placed in WED are rotated by 90 degrees when displayed by the engine (fixed in A7.04). Workaround: wait for Prerelease 7.04.
Thanks for answers