OpenGL ES

Posted By: moshe

OpenGL ES - 01/05/09 05:49

Hi,

I am planning to use the new TI's Beagleboard which hosts the OMAP3 application processor that supports the OpenGL ES2.
The platform can be used with Windows CE BSP and my question is, will the Gamestudio engine will be able to run on this platform?

Thanks
Moshe
Posted By: Michael_Schwarz

Re: OpenGL ES - 01/05/09 13:32

is it DirectX capable? If yes, then yes it should be if not then not.

And quit the fancy talk, theres no need for that here.
Posted By: fogman

Re: OpenGL ES - 01/05/09 14:04

Sorry Michael, I canīt resist.

"And quit the fancy talk, theres no need for that here."

Who makes the rules? You?
Donīt you think that you behave a little sniffy in the last time?
Posted By: Michael_Schwarz

Re: OpenGL ES - 01/05/09 18:19

"the last time"? laugh
Posted By: broozar

Re: OpenGL ES - 01/05/09 21:41

dumb question, dumb answer.

@moshe: who cares about winCE. if you really want to make mobile games, either go with any of those funny java toolkits or become an iPhone / iPod touch developer. use Unity or ShiVa or Torque Game Engine. but since you ask such a question here, i think it's fair to assume that you haven't done too much in that field before. do something simpler first.
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