Rotate an object without destroying its animations.

Posted By: upsidedownman

Rotate an object without destroying its animations. - 01/30/09 21:36

Ok so i got character models that unfortunately all are facing different ways in med. They have tons of animations on them and i don't want to have to change the camera direction for each character during runtime so is there anyway to rotate the character in med or any other program and keep it's animations. I tried rotating them in MED but then the animations are all messed up. Is there anyway to do this without that happening?

Thanks.
Posted By: Michael_Schwarz

Re: Rotate an object without destroying its animations. - 01/30/09 21:53

rotate the model in MED, WITHOUT entering animation mode.
Posted By: Harstad

Re: Rotate an object without destroying its animations. - 01/30/09 21:58

nvm, I was way of:P:P
Posted By: upsidedownman

Re: Rotate an object without destroying its animations. - 01/30/09 22:12

Tried that but it still gets messed up, thanks though.
Posted By: Quad

Re: Rotate an object without destroying its animations. - 01/30/09 22:13

editt-> transform model global?
Posted By: upsidedownman

Re: Rotate an object without destroying its animations. - 01/30/09 22:17

Awesome thanks never noticed that before.
© 2024 lite-C Forums