Using very big models in wed

Posted By: Ness

Using very big models in wed - 02/22/09 18:17

hello i have a big modelfile!
Its a bridge!
Small blocks,and so on!
How can i use this bridge correctly????
Because if i fit it to wed and compile, i cant stand over the model.
polygon,bbox doesnt function!!!!!!!!!
greetings ness
Posted By: LeeKny

Re: Using very big models in wed - 02/26/09 16:52

make mdl passable and use invisible WED blocks as floor
Posted By: Ness

Re: Using very big models in wed - 02/28/09 18:03

I can go trough WED Blocks!
How can i disable this passable flag of WED Blocks???
Posted By: George

Re: Using very big models in wed - 02/28/09 18:11

The blocks aren't passable. Do you have a player model with an action attached to it in the level? Otherwise, you are only seeing the level through a camera, which can pass through walls.
Posted By: Ness

Re: Using very big models in wed - 02/28/09 18:27

no model is loaded in WED his action is player_model!
No attaching!
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