weights

Posted By: AlbertoT

weights - 05/08/09 20:36

hello

If I import a skeleton animated file with " weights " in 3DGS commercial version
What can I expect ? A deformed model ?
Posted By: darkinferno

Re: weights - 05/08/09 21:09

well... last time i checked... i think it should work perfectly IF you import it ok that is... but i dont think you can edit it afterwards
Posted By: AlbertoT

Re: weights - 05/15/09 18:25

It is what I thought myself but I made some test and apparently the engine ignore the weights
I can see some local deformations on the mesh
Maybe some wrong settings ?
Posted By: darkinferno

Re: weights - 05/15/09 18:45

i remember the ariel(not sure of the name) model from david's monster islnad demo had weights... well am sure some1 else will clear this up soon smile
Posted By: Spirit

Re: weights - 05/16/09 10:16

I found that weights import perfectly. But they are only visible in Pro edition, in the lower editions they are sort of combined into a single weight. This still normally looks ok but not as good as the real weights in Pro.
Posted By: AlbertoT

Re: weights - 05/16/09 13:38

It is what I supposed
If you combine a single weight in one than you can expect local deformation
In my case the quality is rather poor
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