2 kind of shadows possible?

Posted By: Anonymous

2 kind of shadows possible? - 07/02/09 08:53

hi all there,

just a short question: i use stencil shadows in my game, mostly for static object like barrels and so on.
and now i want to ask, if it is possible to give the player a other kind of shadow, bcs i would need the old shadow, that is always in the same direction no matter if influenced by dynmaic light. i think it was called z-fail shadow?!
thanks!
Posted By: the_mehmaster

Re: 2 kind of shadows possible? - 07/02/09 08:56

Quote:
same direction no matter

that would be the sun-shadow
Posted By: Anonymous

Re: 2 kind of shadows possible? - 07/02/09 09:01

Originally Posted By: the_mehmaster
Quote:
same direction no matter

that would be the sun-shadow

yes. can i use for objects stencil shadows, and for my player model, the sun-shadow?
Posted By: bart_the_13th

Re: 2 kind of shadows possible? - 07/05/09 07:03

Why not using decal shadow for static object and stencil shadow for the player?
Posted By: Cowabanga

Re: 2 kind of shadows possible? - 07/05/09 12:27

I guess you mean, how can you use decal shadows while the shencil shadows are on. Simple!! laugh smile

First, define the shadow image as an entity, Example:
Code:
ENTITY* dede_shadee = {type = mr_shadow.tga; flags = SHOW;}


Second, put this line in the entity's action:
Code:
my.shadow = dede_shadee; //replace dede_shadee by your entity's name


Posted By: Anonymous

Re: 2 kind of shadows possible? - 07/06/09 10:34

well, but i dont wanna use decal shadow, bcs i need shadow that stil "move" e.g. for the player if he walk etc.
hard to explain, but i mean the old shadows, i think it was A6 the "fake" ones.
Posted By: Cowabanga

Re: 2 kind of shadows possible? - 07/06/09 10:37

Ah, you mean Z-Buffer?? If yes, that's impossible.
Posted By: Anonymous

Re: 2 kind of shadows possible? - 07/06/09 10:37

YES smile how?

ops. sorry, i read wrong, i first read its possible. but it seems to be impossible.
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