New User Questions

Posted By: Gamer_Q

New User Questions - 08/30/09 00:21

Hi All,

I'm a recent "convert" to 3DGS and have some questions I haven't found an answer to in the forums/wiki:

1) I have the A7 Extra version, but when I Publish to .EXE and run the program it looks like it's compiling the code all over again before the program starts. Also, the original scripts can be viewed from Notepad. Is there something extra I need to do so the original scripts are packaged with the .EXE or just not be so easily viweable?

2) I played a commercial game created with 3DGS, and the bulk of the program folder contained 2 or 3 .DLLS, the program file, and a decent sized .DAT file. Is there a built in way to package all the data into a single file (for easier distribution) or is that only available with the Pro version?

3) Will my game's scripts, models, and levels be viewable/editable by anyone who also owns 3DGS?

...I think my other questions will be answered with these first few.

Thanks in advance for any help. Sorry if any of these were previously answered somewhere else.

- Q
Posted By: bart_the_13th

Re: New User Questions - 08/30/09 11:47

Try to answer that:
1)Maybe you should check the Compile to EXE option when you publish the game.
2)There are some simple filepacker script in User Contribution section, try to look there...
3)If you used the filepacker, possibly not. But you could make some EULA in the game readme file that prohibit the end user to reuse the resource in your game... Just my opinion though...
Posted By: Quad

Re: New User Questions - 08/30/09 12:17

1)use lite-c instead of c-script.
2)you cant pack dlls, if you want one dll, combine your dlls together and compile a single dll. that leaves you with 2 dlls, one acknex.dll and one your own dll.
3)you can pack them into a encrypted file using lite-c, pro edition has built in packing feature.
Posted By: Gamer_Q

Re: New User Questions - 08/31/09 19:00

Thanks for the quick responses. It turns out I was just very wrong on how GS handles a project's/game's resources. =) A quick search on some filepackers (and a closer look at the Wiki) cleared things up for me, though.

Thx again for the help,

- Q
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