accessing model properties

Posted By: vasco

accessing model properties - 10/20/09 16:13

I have few models created in WED say m1, m2.
How can I access their properties like x,y,z co-ordinates ( world co-ords) from my WDL script ?
Posted By: MPQ

Re: accessing model properties - 10/20/09 16:30

you cannot move level blocks unless you export your model to a mdl file (File --> Export --> export mdl7) or you use your wmp-level as a map entity.
Posted By: vasco

Re: accessing model properties - 10/20/09 16:32

Thanks..
Yes, they are MDL files. How can i access them ?
Posted By: testDummy

Re: accessing model properties - 10/20/09 17:13

Code:
ENTITY* e1;
function fn() {
	// assuming that "m1" is the ("WED-assigned") name of some ENTITY placed in WED 
	//...and ENTITY "m1" is present in the currently loaded level
	e1 = ent_for_name("m1");
	if (e1 != NULL) {
		e1.x += 5;
		e1.y -= 5;
	}
}


see manual entry for term "ent_for_name"
Posted By: vasco

Re: accessing model properties - 10/22/09 07:00

how to detect the fall of a ball over the ground(block)??? can it be done using z- coordinate comparison ? can u give me a sample code ?
Posted By: delinkx

Re: accessing model properties - 10/22/09 08:34

u can check that through the collision event triggers or comparing z-coordinates.

if u using c-move, then u can check the event trigger. if u using physics, then use z-cordinates to check.
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