Posted By: IDontLikeSoccer
c_scan and vec_to_angle - 01/10/10 16:47
I have two question:
1. Maybe my question is stupid for someone who used 3dgs about five years but how make something like this (i suppose with vec_to_angle):
if (player.pan == my player look at entity){...}// i need check did player look on some entity
2. How write part of code for check did player have some airplane entity above his head. Example 200 quants up on z axis and 20 quants left or right on x axis?
Tnx
1. Maybe my question is stupid for someone who used 3dgs about five years but how make something like this (i suppose with vec_to_angle):
if (player.pan == my player look at entity){...}// i need check did player look on some entity
2. How write part of code for check did player have some airplane entity above his head. Example 200 quants up on z axis and 20 quants left or right on x axis?
Tnx