texture troubles

Posted By: cypher

texture troubles - 04/23/10 20:32

hello everyone , i got a little probléme , i was importing models from 3ds format to MED it appear great but when i add them in WED it become black .anyone have an idea how make that shit works????? thanks.
Posted By: Alan

Re: texture troubles - 04/23/10 20:50

Hi,


so importing into MED works - is the texture visible and correct there?
If the error happens in WED only, try compiling and running your level - if the texture is displayed correctly inside the engine, then it's most probably a WED-only-problem (just like the white-texture-bug).

However, if the error DOES occour inside the engine, then check your texture files for size (should be a power of 2 and ofcourse length = width), file format (.tga and .pcx work best) and last but not least colour depth (24bit depth should work fine for most applications).


That's all I can say, maybe someone else could help you further, but in 90% of all cases where there are troubles with textures, the cause is one of the reasons mentioned above.


Greets,


Alan
Posted By: Roy

Re: texture troubles - 04/24/10 16:54

I've heard of more problems about skins (textures) that doesn't work when a model is converted from 3ds to mdl. The problem is probably in the skin, and not in WED.

(i don't know if it is even possible to convert a skinned model to MED)
Posted By: Roel

Re: texture troubles - 04/24/10 17:41

If the textures are fine, you can try to delete the skins and materials assigned in med, and recreate them, re-assign the textures, etc.
maybe the ambient and diffuse settings are set to zero?
However, I think that Alan's solutions will solve the problem
Posted By: cypher

Re: texture troubles - 05/01/10 17:29

thanks . re-skinning works just fine. thanks again for your help
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