how to silumate infrared view?

Posted By: painkiller

how to silumate infrared view? - 05/27/10 15:57

Hi, that's my question, how can i do to simulate infrared vision
Posted By: Widi

Re: how to silumate infrared view? - 05/27/10 16:14

You can use a shader that changed all colors in the red range.
Posted By: painkiller

Re: how to silumate infrared view? - 05/29/10 12:34

good idea, but i've free version so i can't use shaders
Posted By: Progger

Re: how to silumate infrared view? - 05/29/10 12:43

perhaps u could use a red tga sprite infont of the camera
and set its alpha=50; or lower or higher
Posted By: Hummel

Re: how to silumate infrared view? - 05/29/10 13:19

and use the bright flag for the sprite
Posted By: painkiller

Re: how to silumate infrared view? - 05/29/10 16:00

i want to have something like this, obiously simplified, withot the blury area around the people


Posted By: painkiller

Re: how to silumate infrared view? - 05/29/10 17:01

after seeing this picture:



I've thougth use a sprite in the camera, like progger and hummer told to me, and use a texture for the models with the diferent red tones, so the model texture will be in heat colors, instead of real colors, but how i can do to change the texture in-game in order to change from normal vision to heat vision?
Posted By: Slin

Re: how to silumate infrared view? - 05/29/10 17:08

ent_setskin wink
Posted By: Hummel

Re: how to silumate infrared view? - 05/29/10 18:11

Quote:
like progger and hummer told to me

itīs actually 'hummeL' -.-
Posted By: painkiller

Re: how to silumate infrared view? - 05/29/10 18:13

ok thanks Slin wink

Originally Posted By: Hummel
Quote:
like progger and hummer told to me

itīs actually 'hummeL' -.-


huh sorry sick
Posted By: painkiller

Re: how to silumate infrared view? - 05/29/10 18:32

I've had a better idea, I can set sun_color to blue instead of using a sprite, so te red colors of the enitities will be seen
Posted By: MMike

Re: how to silumate infrared view? - 05/29/10 20:12

in case of texture it will be very weird, because the colors red comes from the inside, when the person is in front you see red, but when its left, you see red inside but on the surface its not red..

I think you need a shader, that has some kind of fog oulining the surface or something.
depends on the project.
Posted By: painkiller

Re: how to silumate infrared view? - 05/29/10 23:49

you're right, but in free version i can't use shaders, so i need to do it in another way
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