Posted By: RealSerious3D
Help - Lighting on Imported FBX Models for Level - 11/14/10 19:10
Hello all,
I have created a town level in a 3D application and have exported pieces of it as FBX to bring them into WED. I had tried to export the entire level as one, big FBX, but WED would not load it properly, so I broke it into pieces and reassembled it in WED. Now it loads, builds and runs. However, lighting is all wonky.
There are no level lights, but only sunlight currently. Some pieces seem to be shaded properly, but others seem quite bright and not shaded at all. All pieces came from the same level (created in modo, a 3D app) and were exported using the same FBX exporter. And all pieces were brought into WED the same way using the same settings from the FBX imported. When examined within WED, all pieces show the same settings. For example, all pieces are have the following flags checked:
- Texture Lock
- Concave
And the Ambient and Albedo is 0.000 for all items in the level. Therefore, why are some parts shaded/lit properly and others are washed out and over-bright, not seemingly shaded at all (i.e. the part facing away from the sun or the underside is not darker).
Any help would be appreciated.
EDIT: I am using WED's default settings for the build process.
I have created a town level in a 3D application and have exported pieces of it as FBX to bring them into WED. I had tried to export the entire level as one, big FBX, but WED would not load it properly, so I broke it into pieces and reassembled it in WED. Now it loads, builds and runs. However, lighting is all wonky.
There are no level lights, but only sunlight currently. Some pieces seem to be shaded properly, but others seem quite bright and not shaded at all. All pieces came from the same level (created in modo, a 3D app) and were exported using the same FBX exporter. And all pieces were brought into WED the same way using the same settings from the FBX imported. When examined within WED, all pieces show the same settings. For example, all pieces are have the following flags checked:
- Texture Lock
- Concave
And the Ambient and Albedo is 0.000 for all items in the level. Therefore, why are some parts shaded/lit properly and others are washed out and over-bright, not seemingly shaded at all (i.e. the part facing away from the sun or the underside is not darker).
Any help would be appreciated.
EDIT: I am using WED's default settings for the build process.