ERROR E355 - Startup Failure

Posted By: Ericmor

ERROR E355 - Startup Failure - 04/25/11 08:22

Hi folks,
As i finished the Lite-C tutorial for the new version A8 and loaded my old game project, i received the following error message:
"ERROR E355 - Startup Failure"
Iīm very rusty on Gamestudio project management and code debugging, iīve bumped into error messages on the engine before, but this one is so generic that i havenīt the slightiest idea on where to begin searching, or how.
The manual just says to delete old .CD compilations folders, but this is not the case (i deleted the compiled .WED file and re-compiled them, to no avail).
Worse: i tried to remove my starter window (it could be hiding essential crash information) by commenting the code in the starter script, but it NEVER go away!
The script is still saved in .wdl format... when i tried to save in .c extension, engine crashed without warning messages.
I have to delete wich file extensions to recompile the game correctly? Any help is appreciated.
Posted By: TerraSame

Re: ERROR E355 - Startup Failure - 04/25/11 11:32

Hey...
You definatly got troubles...
But... they are not un-surmountable!

First...
Your starter window...
You need to turn it off so you can see de-bug info...
You do not need to erase the wed file or anything else...
Commenting out the window definition code, obviously wont get rid of the window overlay....

Here's what you do...
Simply look in your directory for a file with the ".wdf" file extention such as "YourProjectName.wdf"
Once you find it, change the name, and the engine wont find it and that's the file which houses the window definition...
When you want it back... just change the name back...

If you have compiled and published, there is a copy of the .wdf file in both the original project directry and the new .cd folder...
Soooo.... you can follow the same procedure in either folder...

BTW... you cant just change from .wdl format to .c format...
Converting from C Script (.wdl) to C-Lite (.C) is a can of worms that you need to research...

Now de-bug that project....
Good Luck...
Posted By: Ericmor

Re: ERROR E355 - Startup Failure - 04/25/11 13:46

Great, TerraSame!
Originally Posted By: TerraSame
Hey...
Here's what you do...
Simply look in your directory for a file with the ".wdf" file extention such as "YourProjectName.wdf"

Thatīs EXACLY what i wanted! Thank you! It worked!
...and now, i can see whatīs the first engine error is:
Code:
<enable_polycollision=2>
FORMAT1.wdl 336.0 (): Parameter unknow enable_polycollision

Script error
Engine shutdown


Normally, i would go straight to the instruction and disable it, or check for a new version, but...
Hmmm... thinking on re-name ALL .wdl files into .c files and slowly debug each error that will popup.
God, i HATE SYNTAX CHANGES!!!!
Thanks once again!
Posted By: Quad

Re: ERROR E355 - Startup Failure - 04/25/11 13:55

flags are all uppercase now, like ENABLE_POLYCOLLISION
Posted By: Ericmor

Re: ERROR E355 - Startup Failure - 04/26/11 04:43

Thanks, Quadraxas!

Indeed... as soon as i started receiving SEVERAL error messages in the starter script, i just followed your advice and those error messages stopped.
Thanks man!
Posted By: mireazma

Re: ERROR E355 - Startup Failure - 04/26/11 10:43

Sorry to jump in but I get the same error and I didn't use SED at all. All I did was adding primitives in WED (doing the simple house tutorial). After a couple of builds and runs all of a sudden it popped this error - E355 saying it can't open WED.C and it stuck like that ever since.
© 2024 lite-C Forums