Posted By: Progger
View on modell - 11/20/11 11:25
Hi community
I need your help
I try to get a view on a model but it still dont work
I searched in the aums and found a script but this only works on sprites how can ic chnage it that it works on models also ?
When i apply this to a model nothing changes you can not see a view on it.
When i use a sprite it works perfectly
Can you explain me from step to step how to do that.
How many skins shell the model have?
Because i think iam doing something wrong
I really need your help!!
Thanks for reading this and also for your help
WFG Progger
I need your help
I try to get a view on a model but it still dont work
I searched in the aums and found a script but this only works on sprites how can ic chnage it that it works on models also ?
Code:
Q: Is it possible to render a view on a target like a model, a texture or a bmap? I'd like to use that as a mirror, for example. A: Sure, take a peek. ENTITY* mirrorsprite; VIEW* mirror_view; action mirror_sprite() // attach this action to a sprite / model that will be used for the mirror { mirrorsprite = my; set (my, PASSABLE | DECAL); } function mirror_startup() { while (!mirror_sprite) {wait (1);} mirror_view = view_create(10); // set the layer value for the new view to 10 wait (2); set (mirror_view, SHOW); mirror_view.size_x = 128; mirror_view.size_y = 128; // the mirror sprite has 128x128 pixels mirror_view.bmap = bmap_for_entity(mirrorsprite, 0); vec_set(mirror_view.x, vector(1000, 500, 100)); // set the position of the mirror "eye" vec_set(mirror_view.pan, vector(0, -10, 0)); // set the angles of the mirror "eye" }
When i apply this to a model nothing changes you can not see a view on it.
When i use a sprite it works perfectly
Can you explain me from step to step how to do that.
How many skins shell the model have?
Because i think iam doing something wrong
I really need your help!!
Thanks for reading this and also for your help
WFG Progger