Strange model bug

Posted By: chrisp1

Strange model bug - 11/25/11 15:03

First i have made a dog model in sculptris . Than i exported it to obj and imported it in MED. After that i scaled it down and textured it. In MED the model looked normal but after adding it in WED i get this strange bug :

I can see the feet of the model throug the head.
Can anybody help me ?
How can i solve that problem?


Edit: Problem solve

I now use a .jpg texture instead of a .png and it works grin

Posted By: Pappenheimer

Re: Strange model bug - 11/25/11 15:52

The problem was probably that transparency was set in MED: Object -> Manage Skins -> Skin Settings -> Texture -> Texture Format -> 24bit (36bit means transparency)

It was not the problem that it has been a png.
Posted By: Superku

Re: Strange model bug - 11/25/11 15:52

You shouldn't use jpg for texture, use one of the other proper formats instead (see manual).
The "problem" you've encountered with png is its alpha channel, either change the png from 32bit to 24bit or make sure you render the model in solid mode (right now it is rendered in the transparency pass).
Posted By: Ch40zzC0d3r

Re: Strange model bug - 11/25/11 15:58

Man.
Go to MED click on cobjects->Skin Editor and put all textures to 24 bit. Thats all wink
Posted By: chrisp1

Re: Strange model bug - 11/25/11 21:22

Thanks for that useful information grin
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