Posted By: Denn15
entity passing through everything - 12/28/12 17:39
im moving an entity with c_move but the entity passes through everything. the world does not have the passable flag set
Code:
#include <default.c> #include <acknex.h> ENTITY* player_box; var jump = 0; function cam() { while (1) { camera.x = player_box.x - 100; camera.z = 300; camera.y = 0; camera.tilt = -50; wait (1); } } function land() { if (event_type == EVENT_BLOCK) { jump = 0; } } function shoot() { while (1) { if (key_space) { jump = 20; while (1) { c_move (player_box, nullvector, vector(0, 0, jump*time_step), GLIDE); jump = jump - 0.2; if (event_type == EVENT_BLOCK){break;} wait(1); } } wait(1); } } action player_move() { player_box = my; c_setminmax(my); my.emask |= ENABLE_BLOCK; my.event = land; cam(); shoot(); while (1) { c_move (my, nullvector, vector (1*time_step, 20*(key_a-key_d)*time_step, 0),GLIDE); wait (1); } } function main() { level_load ("level.wmb"); }