physics object pick up powerups

Posted By: Denn15

physics object pick up powerups - 01/27/13 11:28

in my game i would like to make a physics object collect powerups but i havent managed to get it to work. ive madesomething happen when you collide with it but then the physics object bounces off of it and i would like to make it just continue as it hit nothing and still pick up the powerup.
Posted By: Superku

Re: physics object pick up powerups - 01/27/13 19:07

Use pXent_setgroup and optionally pX_setgroupcollision, then use vec_dist (instead of an event) in a while loop to determine an approximated collision.
Posted By: Denn15

Re: physics object pick up powerups - 01/28/13 19:11

thanks

i can make it work with one entity but im not sure how to make it work with more than one powerup of the same type.
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