Radar and Day/Night Cycle

Posted By: SkullBoy99

Radar and Day/Night Cycle - 05/24/14 10:44

Hey,it's possible to implement a radar and day/night cycle like this http://youtube.com/watch?v=ajmYT93bnLk&a...oogle&guid=

If yes,how?
I want to add radar icons for my GTA V HUD Project.
Posted By: SkullBoy99

Re: Radar and Day/Night Cycle - 05/25/14 05:41

Really ? No answers ?
Posted By: Spirit

Re: Radar and Day/Night Cycle - 05/25/14 05:57

Post moved. Dont post beginners questions in the ask developers forum, just do a search. In many AUM issues implementing weather, day/night and also radar views was explained. For example minimap radar in AUM 95.
Posted By: SkullBoy99

Re: Radar and Day/Night Cycle - 05/25/14 06:22

Thank you.
Posted By: SkullBoy99

Re: Radar and Day/Night Cycle - 05/25/14 06:36

I finded day/night cycle,but mini-map from radar isn't that I want.
For example,I placed a entity in level,but I don't want to be visible in camera,just in radar view.
Posted By: Reconnoiter

Re: Radar and Day/Night Cycle - 05/25/14 09:50

If you use a VIEW for your radar, you can use flags to make some entities appear on the VIEW/radar but not on the camara by e.g. using NOFLAG1, NOCAST etc.
Posted By: Dooley

Re: Radar and Day/Night Cycle - 03/28/18 06:27

Old topic, but I am wondering if it's possible to add a "NOFLAG2" and "NOFLAG3" to the atypes.h file. Then certain views would not render things with flags two or three checked. Any ideas how one could make this work?
Posted By: Kartoffel

Re: Radar and Day/Night Cycle - 03/28/18 07:03

No, you'll have to use material/view events to determine which objects to draw for each view.
Posted By: Dooley

Re: Radar and Day/Night Cycle - 03/29/18 03:14

Oh thanks!
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