Posted By: SkullBoy99
Radar and Day/Night Cycle - 05/24/14 10:44
Hey,it's possible to implement a radar and day/night cycle like this
http://youtube.com/watch?v=ajmYT93bnLk&a...oogle&guid=If yes,how?
I want to add radar icons for my GTA V HUD Project.
Posted By: Spirit
Re: Radar and Day/Night Cycle - 05/25/14 05:57
Post moved. Dont post beginners questions in the ask developers forum, just do a search. In many AUM issues implementing weather, day/night and also radar views was explained. For example minimap radar in AUM 95.
Posted By: SkullBoy99
Re: Radar and Day/Night Cycle - 05/25/14 06:36
I finded day/night cycle,but mini-map from radar isn't that I want.
For example,I placed a entity in level,but I don't want to be visible in camera,just in radar view.
Posted By: Reconnoiter
Re: Radar and Day/Night Cycle - 05/25/14 09:50
If you use a VIEW for your radar, you can use flags to make some entities appear on the VIEW/radar but not on the camara by e.g. using NOFLAG1, NOCAST etc.
Posted By: Dooley
Re: Radar and Day/Night Cycle - 03/28/18 06:27
Old topic, but I am wondering if it's possible to add a "NOFLAG2" and "NOFLAG3" to the atypes.h file. Then certain views would not render things with flags two or three checked. Any ideas how one could make this work?
Posted By: Kartoffel
Re: Radar and Day/Night Cycle - 03/28/18 07:03
No, you'll have to use material/view events to determine which objects to draw for each view.