How to use Normal mapping on my Map?

Posted By: Gino_Fabrizio

How to use Normal mapping on my Map? - 08/02/14 21:21

Hi ! Normal Mapping can be used only on models? How to add it to the map?
Posted By: MasterQ32

Re: How to use Normal mapping on my Map? - 08/02/14 23:18

Use a fitting shader that also supports lightmapping. mtl_specBumb should do it
Posted By: Gino_Fabrizio

Re: How to use Normal mapping on my Map? - 08/03/14 02:34

Ok thanks, where i Get the mtl specBumb?
Posted By: DLively

Re: How to use Normal mapping on my Map? - 08/03/14 04:42

add this line with your includes
#include <mtlFX.c>

then select the shader you'd like to use.
Posted By: Gino_Fabrizio

Re: How to use Normal mapping on my Map? - 08/03/14 13:16

These are stupid questions xD but how I add it to the map??
Posted By: DLively

Re: How to use Normal mapping on my Map? - 08/03/14 14:14

when you have your block(s) selected, set the mateial in the properties pane
Posted By: Ice2642

Re: How to use Normal mapping on my Map? - 08/16/14 18:54

you need a normalmap texture for the blocks.

it need have the same name that the texture with a _n in the end.

For examplo, you have a texture with name wood, the normalmap texture will be wood_n

after this, you use the FX effect like use in a model.

sorry about my terrible english, I hoppe you understand what I am talking about.

BR
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