Posted By: Gino_Fabrizio
How to use Normal mapping on my Map? - 08/02/14 21:21
Hi ! Normal Mapping can be used only on models? How to add it to the map?
Posted By: MasterQ32
Re: How to use Normal mapping on my Map? - 08/02/14 23:18
Use a fitting shader that also supports lightmapping. mtl_specBumb should do it
Posted By: Gino_Fabrizio
Re: How to use Normal mapping on my Map? - 08/03/14 02:34
Ok thanks, where i Get the mtl specBumb?
Posted By: DLively
Re: How to use Normal mapping on my Map? - 08/03/14 04:42
add this line with your includes
#include <mtlFX.c>
then select the shader you'd like to use.
Posted By: Gino_Fabrizio
Re: How to use Normal mapping on my Map? - 08/03/14 13:16
These are stupid questions xD but how I add it to the map??
Posted By: DLively
Re: How to use Normal mapping on my Map? - 08/03/14 14:14
when you have your block(s) selected, set the mateial in the properties pane
Posted By: Ice2642
Re: How to use Normal mapping on my Map? - 08/16/14 18:54
you need a normalmap texture for the blocks.
it need have the same name that the texture with a _n in the end.
For examplo, you have a texture with name wood, the normalmap texture will be wood_n
after this, you use the FX effect like use in a model.
sorry about my terrible english, I hoppe you understand what I am talking about.
BR