Posted By: Denn15
play 3d sound at position instead of from entity? - 07/22/15 10:02
is it possible to play a 3d sound at a given position (x, y, z) instead of from an entity?
i want to have a sound playing from an enemy when the enemy is killed, but the thing is that as soon as the enemy is removed with ent_remove, then the sound stops.
is there a workaround to this, that does not involve using entities?
i want to have a sound playing from an enemy when the enemy is killed, but the thing is that as soon as the enemy is removed with ent_remove, then the sound stops.
is there a workaround to this, that does not involve using entities?