Easy way to rerig models ?

Posted By: rayp

Easy way to rerig models ? - 04/26/18 19:51

Hi.

Rigging is one of the things i cant do. And cause its a hobby i even want to wink

Now i have a model with bones and some mocap BVH's.
Is there any Software that combines those different bone structures in an easy way?
When i recorded my own mocaps, iPi Soft did it on the fly if i remember right. But the license is gone and very expensive btw.

edit:
Like Mixamo.com but with own bone model.

Thanks for any tips.
Greets
Posted By: txesmi

Re: Easy way to rerig models ? - 04/27/18 00:46

Hi,
I am afraid that fitting different bone hirarchies needs a lot of work. I had to manually edit shoulders, spine and arms animation curves and bone lengths in the same case. I am not pro and it took me weeks. I used 3dsmax and imported the bvh files over the bone structure of the model by editing the bvh and setting the proper bone names and sizes. It is a text file at the end.
Posted By: Kartoffel

Re: Easy way to rerig models ? - 04/27/18 07:39

It can work pretty well if the models are similar enough and if you can match the idle pose to the model you're importing from.
Posted By: rayp

Re: Easy way to rerig models ? - 04/27/18 13:30

Why isnt there any Software/Service doing the same like iPi Soft or Mixamo.com ?

Mixamo would be perfect if you can upload a bone model too.
Using Mixamo felt like ripping a store laugh
Posted By: rayp

Re: Easy way to rerig models ? - 04/27/18 17:44

The bone structure isnt that different.

Posted By: txesmi

Re: Easy way to rerig models ? - 04/28/18 19:37

maximum bone count in 3dgs is 72. It seems larger...
Posted By: rayp

Re: Easy way to rerig models ? - 04/29/18 23:08

So next problem is too much bones in the mocap's yes?
Posted By: Kartoffel

Re: Easy way to rerig models ? - 04/30/18 08:52

With bones done in the vertexshader the limit is 72, yes. For cpu bones I don't think there's a limit.
(I once used a static model with about 320 bones. I wouldn't want to animate this at runtime, though)

Edit: you could probably write your own animation system. I don't think it's worth it, though.
Posted By: txesmi

Re: Easy way to rerig models ? - 04/30/18 09:18

Originally Posted By: Kartoffel
For cpu bones I don't think there's a limit.
I didn't really know in that case.
Posted By: rayp

Re: Easy way to rerig models ? - 04/30/18 18:00

Is there a tool to reduce bones simply ? I bet not laugh
© 2024 lite-C Forums