Posted By: 3run
Memory leak in ent_clone ? - 02/06/20 12:55
Hi!
and acklog.txt
Am I the only one getting this memory leak?
Edit: new level_load doesn't help.. removing entity and level_load doesn't help...
Edit2: ent_cloneskin seems to be fine, only ent_clone is causing memory leaks
Best regards!
Code
void main() { level_load(""); ENTITY *test_ent = ent_create(CUBE_MDL, nullvector, NULL); ent_clone(test_ent); ent_morph(test_ent, SPHERE_MDL); }
and acklog.txt
Quote
acknet.dll opened
ackoal.dll opened
ackphysX.dll opened
Compiling TEST.C - [Esc] to abort.......... 0.085 sec
Running TEST.C.
2 objects
Main started at 1.165
D3D_Init Window: 720x480 -> Window: 1x720x480x32
Video memory found: 4093 MB
LevelInit at 1.223 0 lmaps 0 textures...ok
LevelReady at 1.224
def_startup started
Main loop at 1.232....
1st frame with 4093 MB. at 1.235
Normal exit at 1.682
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok
A8 Engine - Pro Edition V8.47.1 - Mar 9 2016
(c) Conitec - www.3dgamestudio.com
Registered to: Magomet Kochkarov
Unfreed: 1078, CLO, 288 bytes
Unfreed: 1079, CLO, 476 bytes
Close window at 1.695
ackoal.dll opened
ackphysX.dll opened
Compiling TEST.C - [Esc] to abort.......... 0.085 sec
Running TEST.C.
2 objects
Main started at 1.165
D3D_Init Window: 720x480 -> Window: 1x720x480x32
Video memory found: 4093 MB
LevelInit at 1.223 0 lmaps 0 textures...ok
LevelReady at 1.224
def_startup started
Main loop at 1.232....
1st frame with 4093 MB. at 1.235
Normal exit at 1.682
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok
A8 Engine - Pro Edition V8.47.1 - Mar 9 2016
(c) Conitec - www.3dgamestudio.com
Registered to: Magomet Kochkarov
Unfreed: 1078, CLO, 288 bytes
Unfreed: 1079, CLO, 476 bytes
Close window at 1.695
Am I the only one getting this memory leak?
Edit: new level_load doesn't help.. removing entity and level_load doesn't help...
Edit2: ent_cloneskin seems to be fine, only ent_clone is causing memory leaks
Best regards!