Project Resolution Adaptation

Posted By: gamers

Project Resolution Adaptation - 12/21/22 13:32

Dear 3DGS Developers,

I created all of the panels and images for my project for full HD resolution. The positions of all the buttons on the screen have also been computed and positioned for full HD resolution. Now I have completed my project but is it possible to have all materials (e.g., buttons, images, panels) automatically positioned according to users' screen resolution such that it runs in a resolution lower than full HD resolution?
Posted By: Dooley

Re: Project Resolution Adaptation - 12/22/22 02:31

You can scale panels, and bitmap fonts are scaled with it, but not truetype fonts.

panel_name.scale_x
panel_name.scale_y

You can also scale the video window, which also automatically scales any UI, but I'm not sure how that would look when reducing resolution. It works nicely when going from lower resolution to higher.

video_window(VECTOR* pos,VECTOR* size,var style,STRING* title)
Posted By: gamers

Re: Project Resolution Adaptation - 12/22/22 07:10

Hi Dooley,

Thank you for your prompt response and I'll try your suggestion asap.
Sincerely,
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