wrs's

Posted By: hyde5659

wrs's - 04/09/06 16:25

How would one divide his game into different wrs's? I'd want 1 wrs to have all code, 1 wrs to have all models, and the rest of the files to be out of the packer.

Thanks for any help.
Posted By: Trooper119

Re: wrs's - 04/09/06 17:23

Excuse me for being blunt but I have no idea what a wrs is, would you please elaborate, it might help us solve your problem faster.
Posted By: Lion_Ts

Re: wrs's - 04/09/06 21:09

wrs is a packed resource file for 3dgs. hyde5659, don't waste your time, look in manual, for example:
Quote:


For creating such a resource, open a new project in WED, save it under an arbitrary name, assign the script that contains the bind statements in Map Properties, and perform a Resource function. The .wrs file is created in a .CD subdirectory. In the original script, the files to be contained in separate resources should be given in "" instead of <> for preventing their inclusion into the main resource. If files with the same name are contained in several resources, the priority of the files depends on the order of their RESOURCE statement, beginning with the main resource.




Posted By: Trooper119

Re: wrs's - 04/10/06 00:31

I like Lion's quote, from what he said I will elaborate, it sounds like a wrs is simply for plugins and such for the program they are useless to put them in for code and things like that, just put your stuff in folders and refrence each of them in your main file I don't understand why you would want to make a wrs for something other than a application, not something inside a game, but hey I'm all new to this, I'm no expert.
Posted By: ROMAC

Re: wrs's - 04/10/06 17:35

Well if you don't want people accessing your work or seeing your code you would want to pack it all in a WRS (which packs all files into an encrypted .wrs format file)
Posted By: FoxHound

Re: wrs's - 04/10/06 17:49

WRS is far more difficult to use with 6.40 and up. You have to learn to work with the "options.scr" in order to keep it from taking certain files. Look at my post on the bug menu for an example of how to work with it.

My problem with the wrs format is that it doesn't compress the files very well. Better then nothing, but not well. The files compress far better just leaving them out and using "Inno" installer to compress them. This does exclude my script files though.
Posted By: Lion_Ts

Re: wrs's - 04/11/06 22:14

hyde5659, you can write your own library to use with 3dgs, teke a look at http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/568469/page/0/fpart/1/vc/1
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