Posted By: Person99
Levels in GTKRadiant, imported to WED? - 06/27/06 05:13
Well, I personally don't like the level interface for WED, and find it very difficult.
I am used to "Gtkradiant", a very powerfull level editor, that is easy to use.
It saves maps in a .map file.
Is there a way to have that, as a model or not, be your game level, NOT INCLUDING LIGHTS, ENTITIES, ECT., Just surfaces?
I could do it through Milkshape 3d, import is as a .map, and export it as a .md2.
But, if I added it as a model, first of all, how would it add collision, and if, and when I figured out how to add collision, would it just prevent me from touching anything but the outside of it, or would it allow me to just not be able to walk through the polygons?
Please help me =-)
I am used to "Gtkradiant", a very powerfull level editor, that is easy to use.
It saves maps in a .map file.
Is there a way to have that, as a model or not, be your game level, NOT INCLUDING LIGHTS, ENTITIES, ECT., Just surfaces?
I could do it through Milkshape 3d, import is as a .map, and export it as a .md2.
But, if I added it as a model, first of all, how would it add collision, and if, and when I figured out how to add collision, would it just prevent me from touching anything but the outside of it, or would it allow me to just not be able to walk through the polygons?
Please help me =-)