Is it possible to put two different maps on an object in the modeler. I know you can import two maps in the skin area, but when I try to define what part of a mesh I want on one map and what part I want on the other, the skin editor will only allow one map on the entire mesh. What am I missing, is there a define map rollout or button or something. thanks
Re: 2 maps on an object...#5855 07/21/0122:4607/21/0122:46
No, it's not possible to map two skins onto a GS MDL, unfortunately. But you can get around this by, say, using a separate MDL for the head (which is usually the part you'd want to skin separately for more detail) and then joining them together using the code in the office.wdl that attaches the staff to the warlock. Cheers, Keith