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performance loss using (blinn) phong? #84525
08/04/06 12:32
08/04/06 12:32
Joined: Dec 2000
Posts: 4,608
mk_1 Offline OP

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mk_1  Offline OP

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Is there a great difference between normal phong and blinn phong shading. Would you advise me to use blinn phong?


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Re: performance loss using (blinn) phong? [Re: mk_1] #84526
08/04/06 12:47
08/04/06 12:47
Joined: Jan 2004
Posts: 2,013
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Excessus Offline
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Blinn-Phong gives bigger highlights but that's not a disadvantage because you can just choose a bigger power value. Phong shading is maybe slightly better looking but while the difference is quite noticeable I don't find Blinn-Phong to be less realistic.

Blinn-Phong is less demanding on the pixel shader. If you are limited by the pixel shader (which is usually the case) I'd go with Blinn-Phong. Also, with Blinn-Phong you can move the halfvector calculation to the vertex shader.

Re: performance loss using (blinn) phong? [Re: Excessus] #84527
08/04/06 16:09
08/04/06 16:09
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mk_1 Offline OP

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Blinn-Phong requires less calculations. I just wanted to know if there're more advantages than disadvantages.


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Re: performance loss using (blinn) phong? [Re: mk_1] #84528
08/06/06 17:00
08/06/06 17:00
Joined: Oct 2000
Posts: 1,543
Germany
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Alexander Esslinger Offline
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Alexander Esslinger  Offline
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Joined: Oct 2000
Posts: 1,543
Germany
Normally you do the reflection/half vector calculation in the vertexshader anyway, so performance shouldn't be a problem - no matter what model you use.

Take a look at both models and take the one that looks better to you.


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