Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Ayumi, 1 invisible), 584 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 2 of 6 1 2 3 4 5 6
Re: FREE high Poly Modeller !! (great for normal m [Re: Towelie] #84596
08/05/06 16:58
08/05/06 16:58
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
WIll this beta version, when regged, ever expire such that we must buy it to continue its use? Or can we keep it? (goody goody goody)

Re: FREE high Poly Modeller !! (great for normal m [Re: JetpackMonkey] #84597
08/05/06 18:46
08/05/06 18:46
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
about the gallery thing, I'll get you something soon.


"Yesterday was once today's tomorrow."
Re: FREE high Poly Modeller !! (great for normal m [Re: Inestical] #84598
08/05/06 18:57
08/05/06 18:57
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
pretty nice, but without an import function it's quite useless for me.

[edit] uh, found it, it was pretty well hid. i am getting a "out of bounds" error message when i try to import an obj file...

Re: FREE high Poly Modeller !! (great for normal m [Re: Towelie] #84599
08/06/06 04:33
08/06/06 04:33
Joined: Oct 2003
Posts: 28
massachusetts, US
lsinteract Offline OP
Newbie
lsinteract  Offline OP
Newbie

Joined: Oct 2003
Posts: 28
massachusetts, US
Hi Again,
Just answering a few more questions from everyone :-)

First off, don't be worried about it being a virus, we used Python (a scripting language) to code alot of Model Pro and we actually heard from someone who said this came up with McAfree before, but it's just something to do with the virus software not liking python.

Secondly, you can import .OBJ files into Model Pro! (joy) you just drop them into the directory: My Documents\My CB Models\Subdivision Import
the only downside is these models must be very low poly...( please open the examples in that directory in your other model program and then look at the result when loaded into Model Pro to see what I mean )

and lastly the best news!! CB Model Pro is free!!! once you register keep your key, because it's yours forever! no fees involved! Just create awesome stuff!

Hope this helps answer some more questions. thanks everyone.


Lily n'S!D issues #1 / #2 OUT NOW!!! get them at:www.strik3comix.com get CBMODELPRO for FREE! at:cbmodelpro.com
Re: FREE high Poly Modeller !! (great for normal m [Re: lsinteract] #84600
08/06/06 08:31
08/06/06 08:31
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Isinteract: can you send my key, since I got it from the site direct and didn't write it up anywhere. pwetty pwetty please

Quote:

CB Model Pro is free!!!



That's great! hhow much it'd cost if we wouldn't have the beta?


"Yesterday was once today's tomorrow."
Re: FREE high Poly Modeller !! (great for normal m [Re: lsinteract] #84601
08/06/06 19:20
08/06/06 19:20
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
Quote:

the only downside is these models must be very low poly...( please open the examples in that directory in your other model program and then look at the result when loaded into Model Pro to see what I mean )



did and saw what you mean. nevertheless, can you give a vert limit?

Re: FREE high Poly Modeller !! (great for normal m [Re: broozar] #84602
08/06/06 20:07
08/06/06 20:07
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
>CB Model Pro is free!!!



Joy!

Re: FREE high Poly Modeller !! (great for normal m [Re: Towelie] #84603
08/07/06 07:04
08/07/06 07:04
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Very promising. I could learn very fast alot of the tools. But I still do not know how to model with it. I would love to see a little tutorial for organic modelling.


Models, Textures and Games from Dexsoft
Re: FREE high Poly Modeller !! (great for normal m [Re: Machinery_Frank] #84604
08/07/06 13:48
08/07/06 13:48
Joined: Oct 2003
Posts: 28
massachusetts, US
lsinteract Offline OP
Newbie
lsinteract  Offline OP
Newbie

Joined: Oct 2003
Posts: 28
massachusetts, US
Hi again!
for (Inestical ): Just register your email again on our site, and it will send you a Key! no worries :-)

as far as poly limit, I wouldn't say it's verts you need worry about it's faces... so here's the deal, if it's something you also want to paint in our system then I would keep it around 30 poly's. If you don't want to paint and just want to model, I would keep it around 100 poly's max...This is because of the way we build a texture map when we export a model you've imported.. Usually you model the high-res stuff in pieces anyway, then you import into something like 3DS Max, or Maya etc. and include all the pieces in your "render to texture" map of the low poly surface, then all you'll need to worry about is just cleaning up some seams in photoshop, if you have any. Here's a really great tutorial on this using Max:
http://poopinmymouth.com/tutorial/normal_workflow.htm

As far as modeling in our engine goes, I will build a video tutorial soon, so everyone can get a grasp on the organic modelling idea. For the meantime I'll say it's almost exactly like working with a ball of clay, you push and pull and use the sliders at the bottom to control your range of affect on the surface. I usually start in "Med" or medium-res, and do most of the shaping there since it's the fastest, then I click over to "Hi" or High-res, and model all my details (veins, scars etc..). anyway, I hope this helps in the meantime. We will get a tutorial up soon.

:-) - Jim

Last edited by lsinteract; 08/07/06 13:52.

Lily n'S!D issues #1 / #2 OUT NOW!!! get them at:www.strik3comix.com get CBMODELPRO for FREE! at:cbmodelpro.com
Re: FREE high Poly Modeller !! (great for normal m [Re: lsinteract] #84605
08/08/06 16:05
08/08/06 16:05
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
I tried to register but after sending the form , I get an error page.

Page 2 of 6 1 2 3 4 5 6

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1