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Re: Galaxy [Re: Inari] #84753
08/07/06 12:11
08/07/06 12:11
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Well the gameplay is oke, the controls look good !!
I like that the joystick is moving along in the direction your flying ^^
But the movement controls can get better, I have the feeling some times that when your flying at high speed, I don't get the feeling that I'm really flying at a high speed.The only moment I feel that I'm really going at high speed is when you first take off with your fighter in to orbit.
One thing you need to add is AI, I don't see any attacks or space ships who are trying to attack you but as you already said, it's a bug
The fighter from the outside looks nicely modeled but the skin is abit the problem, it looks pixelized That's the result when you use MD2 mapping where your mesh is to small and your texture is to large. Btw which skin size are you using ??
The fighter from the inside looks creative, some tv screens giving you information, two voices who are giving some information, very usefull and creative
The textures from your world have the same story, they look to clean have no perspective This can be easily sovled when you follow some advance texturing and skinning tutorials.
The terrains would look fine if the textures come out more and when they give it some fun to look at.
What I did like much was your aiming, the laser beams are always being nicely traced into the middle of your crosshair. The bombs you drop are good but their explosion effects can get better, again it can get way better following nice tutorails where they explain advance particals. Also your explosion are simple sprites some the effect is abit low but oke
And one more thing, some time I've seen some lack on the FPS but not much. Maybe try and include a LOD system.
beside all my C&C, the game in overall looks quite nice.I'm sure it will be improved
Keep it up !!!!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Galaxy [Re: frazzle] #84754
08/07/06 14:51
08/07/06 14:51
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Thank you for your constructive reply!I will see,what I can do to make it better!it's still my 2. Game!In the past I made a few Screensaver and animations,perhaps you visit my homepage!

Danke für Eure konstruktive Kritik!Mal sehen,was ich noch besser hinkriege.Ist erst mein 2. Game!Hab wohl schon ein paar Bildschirmschoner gemacht und Animationen.Könnt Ihr Euch ja mal auf meiner Homepage ansehen und runterladen.

www.projekt-3d.de


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Galaxy [Re: KMS] #84755
08/07/06 18:37
08/07/06 18:37
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
looks original, and have some N64 emulator look i like a lot

Re: Galaxy [Re: TheExpert] #84756
08/08/06 08:15
08/08/06 08:15
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
no pix to see here...

Re: Galaxy [Re: broozar] #84757
10/28/06 08:17
10/28/06 08:17
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Hi @all!
Bin mit dem 2.Level von Galaxy dran und hab die Grafik soweit fertig.
Hab jetzt die Zerstörung der Raumstation soweit fertigprogrammiert,jetzt muß ich noch die Waffen der Station scripten.Hab mal ein paar Shots von der Zerstörung gemacht.Leider macht mein Shotprogramm manchmal fehlerhafte Bilder,sodaß ich die Hälfte in die Tonne hauen konnte.Außerdem sieht das im Game wesentlich eindrucksvoller aus,da sich alles dreht und bewegt.Die Explosionen macht mein Shotprogramm leider auch nicht mit.Man muß die Einzelteile regelrecht zusammenschmelzen,bevor sie explodieren oder den Abflug in die Umlaufbahn machen.Ich hab das ganze so gescriptet,daß bei tragenden Teilen die daraufsitzenden Module ins All fliegen.Schießt man also nur den Tank einer Kuppel ab,fliegt nur die Kuppel in die Umlaufbahn.Schießt man jedoch eine Hauptstrebe kaputt,fliegt alles ab,was daran befestigt war.Da die Waffen einen "Notfallairbag"haben,der sich in der Umlaufbahn aufbläst,bleiben die Waffen solange funktionsfähig,bis sie entgültig zerstört sind.Die Waffen sind:2 Raketen,3 Energieschleudern,die auf den Spieler zurasen und ihn heftig zurückschleudern und 3 Laserkanonen.
Hab noch ein Video davon gemacht(128MB):Bitte Ziel speichern unter..clicken!
Download





Last edited by KMS; 10/28/06 09:08.

You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Galaxy [Re: KMS] #84758
10/28/06 09:36
10/28/06 09:36
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice update !!
I see you putted hands around the joy stick and I think it makes it look even more realistic
The level you created looks nice, the user really get's the feeling he is in somekind of galaxy and that's important to be a good game !!
One thing I still noticed is that the cockpit has got some blurry textures, idem dito for the sleeves.
But in general it looks quite good.

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Galaxy [Re: frazzle] #84759
10/29/06 17:46
10/29/06 17:46
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Looks good. Just the green meteors look strange. Maybe you can make them more shaded/more dark.


:L
Re: Galaxy [Re: EX Citer] #84760
01/07/07 16:02
01/07/07 16:02
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Bin mit den "Akteuren" für Level 3 angefangen und hab das Mutterschiff und die Fighter der Sukoy fertig gemodelt.Das Mutterschiff wird nach Vorbild eines Bird of Pray aus seinem Tarnmodus vor dem Spieler auftauchen.Wenn es vollständig enttarnt ist,setzt es seine Fighter ab und verschwindet wieder.Nur,wenn es enttarnt ist,ist es verwundbar.Gelingt es dem Spieler nicht,es abzuschießen,wird es wieder irgendwann auftauchen und wieder Fighter absetzen.Gescriptet hab ich das aber noch nicht.Als Hintergrund der Scene hab ich eine Sonne mit Eruptionen vorgesehen,weiß aber noch nicht so recht,wie ich das angehe.So,hier ein paar Shots,wie sich das Sukoyship enttarnt:









Last edited by KMS; 01/07/07 16:05.

You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Galaxy [Re: KMS] #84761
02/01/07 17:37
02/01/07 17:37
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
So,hab Level3 auch fertig.Hab dieses Level auch als eigenständiges Demo-Level umgebaut. Download Wegen Serverproblemen funktionieren Downloads von meinem Webspace zur Zeit nur mit Firefox!!! Only with Firefox able to download!!Serverproblems!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Galaxy [Re: KMS] #84762
02/01/07 18:26
02/01/07 18:26
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
geht auch mit opera


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