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Re: No Visible Block Requirement for Map Entity
[Re: jcl]
#85135
08/08/06 15:57
08/08/06 15:57
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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In order to build, you have to have a block that is visible, otherwise you'll get a "no geometry" error and the map won't build at all. I think this is what he/she means. Using a map entity has the added advantage of everything being there all at once and it's easier to stitch repetitive parts of levels into a level.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: No Visible Block Requirement for Map Entity
[Re: jcl]
#85136
08/08/06 17:05
08/08/06 17:05
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
OP
Expert
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OP
Expert
Joined: Mar 2003
Posts: 4,427
Japan
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No, it isn't that, thanks for that info anyway.
The map compiler requires a visible block before it will build a map entity. I have noticed this is no longer a requirement to build a level, so perhaps it was an oversight?
Sometimes it is useful to bundle some meshes together in a map entity, and with a model level there is no reason to include a visible block (currently I am hiding a tiny block inside a model to get around it, but that isn't very elegant).
This is with the current BETA and the current release versions.
Last edited by A.Russell; 08/08/06 17:07.
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