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Sword_arm #85348
08/09/06 20:41
08/09/06 20:41
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline OP
Senior Member
kasimir  Offline OP
Senior Member

Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
I am working currently on an first-person-adventure...
I have programmed an inventory allready, but i still not know how to make a swordarm.
Should I create a swordmodel with attack-animation and a seperate model of a swordarm without weapon and attack-animation too, - create them at twice and play them with same animation?
Or should I create for every weapon/sword a seperate model with swordarm, weapon and animation?
- or is there another way to do this?

THX kasimir (sry i know my english is very bad...)

Re: Sword_arm [Re: kasimir] #85349
08/09/06 21:06
08/09/06 21:06
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Ich wuerde einen Arm mit animation machen (Bones).
Und dann verschiedene Waffen an einen Vertexpunkt in der Hand haengen und deren Winkel an den Bonewinkel der Hand orientieren.






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Sword_arm [Re: ShoreVietam] #85350
08/10/06 06:59
08/10/06 06:59
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline OP
Senior Member
kasimir  Offline OP
Senior Member

Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
Ok - danke!!!
Habe es schon mal probiert die waffe an 3 verschiedenen vertex zu orientieren. Es ging sah aber unschön aus (code/optisch).
Besitze zur zeit noch keine commerzielle version... also auch keine bones-animationen... aber der tip läst mich vorausplanen - DANKE


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