2 registered members (AndrewAMD, Ayumi),
1,405
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Blender - creating vertices and building faces
#85694
08/12/06 21:01
08/12/06 21:01
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
OP
Senior Expert
|
OP
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
I don't know where to post this. Like with MED and that there's an option to create vertices merely by clicking in the views, how do you do this (and build faces based from these vertices)? There doesn't seem to be a way to create vertices. All I want to do is check to see if Blender solves the UV mapping issue I have with MED that's preventing me from doing anything beyond very simple things with 3D.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Re: Blender - creating vertices and building faces
[Re: ventilator]
#85696
08/12/06 22:59
08/12/06 22:59
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
OP
Senior Expert
|
OP
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
I don't like the interface of Blender all that much for making models with - I'm far faster and better with MED in this case. Is there a way I can make MED export to the format Blender uses so I can UV map the model in Blender then reexport it to MED again?
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Re: Blender - creating vertices and building faces
[Re: ventilator]
#85699
08/12/06 23:34
08/12/06 23:34
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
OP
Senior Expert
|
OP
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
Blender seems to be crashing when I select multiple faces of my test subject. I first import the 3DS file I created with MED's export using the default settings - it appears the way I expected. I then switch to UV face mode, select one face, hold the control key down, then select a second face and wham - Blender crashes. Is this that bug? It's happening every single time.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Re: Blender - creating vertices and building faces
[Re: ventilator]
#85701
08/12/06 23:58
08/12/06 23:58
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
OP
Senior Expert
|
OP
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
Here's the details, as screenshots: Screenshot #1 - before the crashBefore the crash, this is what I'm seeing. After finishing the import of the 3DS file, I'm here in about 3 to 4 seconds. I right-clicked on the face as shown. When I hold the control key and right-click on the face clockwise from here (or any face at that), I get this: Screenshot #2 - after the crashThese are the crash details I'm getting. Zonealarm Pro pops up a notice saying of Blender trying to access dwwin.exe, which seems to be the error-reporting console (as I once denied it and the error reporting thing didn't come up and Blender just closed). It's happening every single time I do this. This is my simple test subject, one of which MED's UV mapping system is making it tricky to process properly.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Re: Blender - creating vertices and building faces
[Re: ventilator]
#85703
08/13/06 00:21
08/13/06 00:21
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
OP
Senior Expert
|
OP
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
Holding shift works, but using control (as it is with other programs) causes the crash to happen. I use Nvidia GeForce 7600 GT as the video card. The drivers are those from the CD, otherwise never updated (but should be fairly recent). Pressing the A key works just fine. It's as soon as I right-click (this should normally be left-click) on something while holding the control key. Normally, when selecting multiple objects, it's the control key. The shift key is used to select a range.
It seems like everything is backwards in Blender. It's left-click to select things and control to add/subtract to the selection, not right-click and shift. It's often messing me up as all other programs have it the opposite of what Blender is using (and Blender doesn't seem to remember the settings every time which adds to the annoyance as snapping is disabled and that sort of thing.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
|