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Skinning
#86034
08/14/06 13:59
08/14/06 13:59
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
OP
User
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OP
User
Joined: Mar 2006
Posts: 724
the Netherlands
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Can someone please explain to me how this works? I looked it up in the manual; Quote:
2. Painting the Skin
Time to put some cloth on Willie! For this you have to create a Skin Mapping - a projection of Willie's wire mesh onto a two dimensional bitmap. The simplest method is splitting the skin into a front and back part. Of course you can select different splittings if you want.
First, create a skin for Willie: Edit / Manage Skins / New Skin. We want a textured skin, so check Texture in the Skin Settings, and under Texture Format select 256x256, 24 bit, with mipmaps. You'll now see a black skin named "Skin0" created in the Skin Manager.
To create the skin mapping, produce the back and front projection of Willies mesh: Edit / Create MDL Mapping, Front, OK. If done, you'll now see a projection of Willie's front and back side in the Skin Editor. Note that this skin mesh is not the best. It lacks Willie's sides, with the effect that the skin will be infinitely stretched on the side parts. We could correct this by editing the skin mesh and inflating the side triangles; however this should not bother us now.
Edit / Manage Skins / New Skin. That I can follow.
check Texture in the Skin Settings, and under Texture Format select 256x256, 24 bit, with mipmaps. I can check the texture, I can't select 256x256, nore 24 bits and with mipmaps.
Edit / Create MDL Mapping, Front, OK. Where is Create MDL Mapping?
Why is the manual not addapted to the new MED, so I can understand how this is done. I am veeeeerry 
Please help.
Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Skinning
[Re: demiGod]
#86036
08/14/06 15:11
08/14/06 15:11
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
OP
User
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OP
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Joined: Mar 2006
Posts: 724
the Netherlands
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I found that, but nothing happens. Can someone explain to me the to follow procedure when I p.e. want to skin a simple cube. To say in Dutch; Ik snap er geen reet van.
Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Skinning
[Re: Frits]
#86038
08/14/06 21:34
08/14/06 21:34
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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I think you also need to have the faces you want to texture selected before using the "create x-sided mapping" things from the edit menu.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Skinning
[Re: Frits]
#86041
08/15/06 08:01
08/15/06 08:01
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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When you call up the skin edittor, do you see any white lines and small yellow dots? If so, the UV map is created. If not, try selecting a few faces in face mode and use the create 6-sided mapping to see if anything appears. Either that, or go into the menus of the skin edittor and look for a way to make the lines and vertices visible. If the UV map was there, try texturing it.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Skinning
[Re: ulillillia]
#86042
08/15/06 08:15
08/15/06 08:15
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
OP
User
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OP
User
Joined: Mar 2006
Posts: 724
the Netherlands
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Yes, I see the white lines and the yellow dots, but when I choose; Edit --> Create 2 sided mapping I see only one side of my cube and not two sides like in the example in the manual.
Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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