Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, TedMar), 1,031 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
how to close a mesh? #86267
08/16/06 00:38
08/16/06 00:38
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline OP
User
TeutonicDarkness  Offline OP
User

Joined: Mar 2005
Posts: 725
USA
Hello,


I was wonering If somebody could give me an explanation of
how to close a mesh?

I know very little of Med and have allways found it difficult
to understand for the most part...


When I go To tools Mesh Tester it says it has Open Meshes...
Which I did figure something was wrong because the
skin didn't look right.

After doing the Mesh Tester about half of the gun model
apeears red and the other part still white...

what do I do at this point to close the mesh?


any help would be appreciated..


Thanks,



*** Teutonic Darkness ***

Re: how to close a mesh? [Re: TeutonicDarkness] #86268
08/16/06 01:38
08/16/06 01:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well open mesh is a model were the back faces are accessible

Re: how to close a mesh? [Re: lostclimate] #86269
08/16/06 02:02
08/16/06 02:02
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline OP
User
TeutonicDarkness  Offline OP
User

Joined: Mar 2005
Posts: 725
USA
Quote:

well open mesh is a model were the back faces are accessible





Ok.. but would you by any chance know how
to fix this?



*** Teutonic Darkness ***

Re: how to close a mesh? [Re: TeutonicDarkness] #86270
08/16/06 02:13
08/16/06 02:13
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
A closed mesh is where each triangle's edges match up side by side. An open mesh is where this isn't true such as the model being broken up into parts and pieces. To close a mesh, just have it so that the edges of every triangle in your model's mesh meet up and not be "exposed".

Open meshes can sometimes render faster due to fewer vertices and polygons to render, but don't allow for stencil shadows. Why bother creating more vertices and faces for a part of something you never see such as the underside of a terrain or the roof of a building if you can't get high enough to see it? With open meshes, there's also the advantage of having several small, low-poly models placed in one single entity to speed up rendering of such things.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: how to close a mesh? [Re: ulillillia] #86271
08/16/06 03:29
08/16/06 03:29
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline OP
User
TeutonicDarkness  Offline OP
User

Joined: Mar 2005
Posts: 725
USA
ulillillia ,


Am I to understand corectly that all I need to do to close a
mesh is move the parts into one another?

Oh and The reason I need them closed is it appears down the
barrel of the gun to the mid base section...
when looking dead on at it down the barrel it looks
very bad like parts are missing or something...

But from all other angles it appears quite fine.


I will play around some more in MED and see if
I can get this to work as you stated.


*** Teutonic Darkness ***

Re: how to close a mesh? [Re: TeutonicDarkness] #86272
08/16/06 04:36
08/16/06 04:36
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Perhaps it may be because some of the normals aren't facing the right way. Go into the menus of MED and look for a configuration setting for the 3D view to draw backfaces. Backfaces are untextured and have a dark bluish-gray color by default. If you see such faces that shouldn't be like that, go into face mode, select those faces, then click the "flip normals" button.

It could also be that you haven't built some of the faces or they were built incorrectly (from which you'd see in the 2D views as triangles going to odd or unusual areas and would stick out quite well).

If otherwise, please post a screenshot of what you're seeing.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: how to close a mesh? [Re: ulillillia] #86273
08/16/06 08:24
08/16/06 08:24
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
Senior Member
tindust  Offline
Senior Member

Joined: Aug 2005
Posts: 312
Sweden
It can be quite simple to close your mesh by adding faces (triangles) to the opening of your barrel. There is a "add face" tool in MED in which you select three vertices at a time in clockwise order and add a face spanning those vertices. That's how you can close up the hole.

hope this get the mesh closed,
cheers,
tindust


Lighten Your Load With

DynaLights 1.0

Realtime 3D Lighting. Free Trial Version available.

3DGS 660P
Re: how to close a mesh? [Re: tindust] #86274
08/16/06 09:18
08/16/06 09:18
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
Somteimes open meshes are better. Think of a dumb bell (poll with two circles on each end) to make this a closed mesh you would need quite a few more triangles than to just make 3 models, 2 balls and the poll, and place them together.

In the end you should do whatever looks better and gets better performance, if you can't have both then choose the lesser of the two evils.


---------------------
There is no signature here.


QUIT LOOKING FOR ONE!
Re: how to close a mesh? [Re: tindust] #86275
08/16/06 21:58
08/16/06 21:58
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline OP
User
TeutonicDarkness  Offline OP
User

Joined: Mar 2005
Posts: 725
USA
Quote:

It can be quite simple to close your mesh by adding faces (triangles) to the opening of your barrel. There is a "add face" tool in MED in which you select three vertices at a time in clockwise order and add a face spanning those vertices. That's how you can close up the hole.

hope this get the mesh closed,
cheers,
tindust





Thanks,

your answer seemed to help the most....
I still Have a open mesh but at least when looking down
the barrel the skin dosn't appear invisible.

It looks a lot better than it did....
If I could just now figure out How to texture those
new faces...

I tried painting on the mesh in the skin Editor
just too see where The Face's where located
on the Skin Picture....
To my suprise Even bright yellow did not even show up
on the skin anywhere.?

But too make me even more confused other parts of the model turned
yellow too....?


just not the skin...


I know These are probally stupid questions to all
the Modeling Guru's out there...

But Modeling is really not my thing



Thanks everybody for helping me through this
stressfull process,



*** Teutonic Darkness ***


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1