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E11c: map size - region with too many portals #86552
08/17/06 16:05
08/17/06 16:05
Joined: Mar 2004
Posts: 206
The Netherlands
R
Roy Offline OP
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Roy  Offline OP
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Joined: Mar 2004
Posts: 206
The Netherlands
Hello,
I have just made my level some bigger, and why i try to build it I get the following error while building the portals:
-----Critical Error------

E11c: Map size: region with too many portals

press any key...


First of all, i tried to delete a area with many portals, which i had made before building it. (it were not very many portals, but i tried it anyway)
When that didn't work, i tried to delete other parts, which i had created.
That didn't work either. Then i tried to delete the complete part i recently made. That did work! But it is not a very easy solution, and i want to know how i can prevent this in the future, so i searched this forum. I watched the results, but none of them seemed to be the same with my level.
My questions are:
- what is this problem exaclty? (and how can i prevent it?)
- why does deleting a part of the level not work, and deleting the complete part does work?

I hope someone can help me with this,

Thanks,

Roy

Re: E11c: map size - region with too many portals [Re: Roy] #86553
08/17/06 16:32
08/17/06 16:32
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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TWO Offline

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TWO  Offline

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Neustadt, Germany
- It means that there are too many portals in a region ^^

- You deletet just the wrong part - too small blocks can cause this error, too

Re: E11c: map size - region with too many portals [Re: TWO] #86554
08/17/06 16:39
08/17/06 16:39
Joined: Mar 2004
Posts: 206
The Netherlands
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Roy Offline OP
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Roy  Offline OP
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well, i understand that it's about a region with too many portals but i want to know how i can prevent this.
but i didn't just delete the wrong part, i'll explain:

If you got three parts in a level, 1, 2 and 3.
I first deleted part 1 (and let part 2 and 3 in the level),
then i deleted part 2 (and let part 1 and 3 in the leve),
then i deleted part 3 (with part 1 and 2 in the level). All didn't work.
Finally i deleted part 1, 2 and 3 at the same time. That worked.

And about the portals, there isn't a part in my level that has many more portals than other parts or other levels (the level isn't even detailed), and i don't have very small cubes in my level (most of the blocks are walls)

Re: E11c: map size - region with too many portals [Re: Roy] #86555
08/17/06 16:48
08/17/06 16:48
Joined: Sep 2003
Posts: 4,959
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Grimber Offline
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use less blocks. fill in detail block work with 'detail' flagged blocks, map entities and models. Don't use 'detail' flagged blocks except when they are layed on top of normal block surfaces.

use that snap to grid and snap yoru blocks. but DON'T overlap/intersect them

don't leave gaps in your level blockwork that opens to the infinate engine level

texture all surfaces that will NEVER been seen with a texture that has the NONE flag set

DON'T use CGS subtract, always build blocks, never cut

avoid multiple angled surfaces in a single block. as many of each block surfaces should be aligned ( and snapped) to the level grid) as possible

all these will help reduce your build

Re: E11c: map size - region with too many portals [Re: Grimber] #86556
08/17/06 18:22
08/17/06 18:22
Joined: Jan 2006
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Neustadt, Germany
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Or just use models, they are a hell better

Re: E11c: map size - region with too many portals [Re: Grimber] #86557
08/18/06 15:30
08/18/06 15:30
Joined: Mar 2004
Posts: 206
The Netherlands
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Roy Offline OP
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Roy  Offline OP
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The Netherlands
Quote:

use less blocks. fill in detail block work with 'detail' flagged blocks, map entities and models. Don't use 'detail' flagged blocks except when they are layed on top of normal block surfaces.



Well, i don't know much about the detail flag, but i never use it.

Quote:

use that snap to grid and snap yoru blocks. but DON'T overlap/intersect them



I never overlap/intersect blocks

Quote:

don't leave gaps in your level blockwork that opens to the infinate engine level


I don't have gaps in my level to the engine (except that there is no roof, but that didn't ever matter (it has a topview camera)

Quote:

texture all surfaces that will NEVER been seen with a texture that has the NONE flag set


I will do that, but i don't think that has anything to do with this problem.

Quote:

DON'T use CGS subtract, always build blocks, never cut



I never use CSG substract, for that reason

Quote:

avoid multiple angled surfaces in a single block. as many of each block surfaces should be aligned ( and snapped) to the level grid) as possible



There are no multiple angled surfaces in a single block.

So, i still don't know how i can prevent this problem.
I want to use blocks, no models.

Thanks for your help

(maybe this will help : Picture)

Re: E11c: map size - region with too many portals [Re: Roy] #86558
08/19/06 00:36
08/19/06 00:36
Joined: Sep 2003
Posts: 4,959
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Grimber Offline
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I don't have gaps in my level to the engine (except that there is no roof, but that didn't ever matter (it has a topview camera)


yes, it does.


you need to enclose that entire level if you need the roof top open.

Re: E11c: map size - region with too many portals [Re: Roy] #86559
08/19/06 01:03
08/19/06 01:03
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline
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hey,


rather than leaving the top open ...
build another box around the entire level
wich you might texture with a sky texture...


Its worth a shot and might help your level look better.



*** Teutonic Darkness ***

Re: E11c: map size - region with too many portals [Re: TeutonicDarkness] #86560
08/25/06 14:40
08/25/06 14:40
Joined: Mar 2004
Posts: 206
The Netherlands
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Roy Offline OP
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Roy  Offline OP
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Joined: Mar 2004
Posts: 206
The Netherlands
I solved the problem by setting the zoom level to 3 (when building)
That solved the problem.
I also putted a hollow cube around the level (i wanted to do this anyway, because it looks better)
Is there a problem if you set the zoom level higher?

Re: E11c: map size - region with too many portals [Re: Roy] #86561
08/25/06 14:45
08/25/06 14:45
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Quote:

Quote:

use less blocks. fill in detail block work with 'detail' flagged blocks, map entities and models. Don't use 'detail' flagged blocks except when they are layed on top of normal block surfaces.



Well, i don't know much about the detail flag, but i never use it.




You should


Quote:

Quote:

don't leave gaps in your level blockwork that opens to the infinate engine level


I don't have gaps in my level to the engine (except that there is no roof, but that didn't ever matter (it has a topview camera)




That actually does open infinity to the level

Quote:



Quote:

texture all surfaces that will NEVER been seen with a texture that has the NONE flag set


I will do that, but i don't think that has anything to do with this problem.




It does

Quote:

So, i still don't know how i can prevent this problem.
I want to use blocks, no models




Look above


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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