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E11c: map size - region with too many portals
#86552
08/17/06 16:05
08/17/06 16:05
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Joined: Mar 2004
Posts: 206 The Netherlands
Roy
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Joined: Mar 2004
Posts: 206
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Hello, I have just made my level some bigger, and why i try to build it I get the following error while building the portals: -----Critical Error------
E11c: Map size: region with too many portals
press any key...
First of all, i tried to delete a area with many portals, which i had made before building it. (it were not very many portals, but i tried it anyway) When that didn't work, i tried to delete other parts, which i had created. That didn't work either. Then i tried to delete the complete part i recently made. That did work! But it is not a very easy solution, and i want to know how i can prevent this in the future, so i searched this forum. I watched the results, but none of them seemed to be the same with my level. My questions are: - what is this problem exaclty? (and how can i prevent it?) - why does deleting a part of the level not work, and deleting the complete part does work?
I hope someone can help me with this,
Thanks,
Roy
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Re: E11c: map size - region with too many portals
[Re: TWO]
#86554
08/17/06 16:39
08/17/06 16:39
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Joined: Mar 2004
Posts: 206 The Netherlands
Roy
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Posts: 206
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well, i understand that it's about a region with too many portals but i want to know how i can prevent this. but i didn't just delete the wrong part, i'll explain: If you got three parts in a level, 1, 2 and 3. I first deleted part 1 (and let part 2 and 3 in the level), then i deleted part 2 (and let part 1 and 3 in the leve), then i deleted part 3 (with part 1 and 2 in the level). All didn't work. Finally i deleted part 1, 2 and 3 at the same time. That worked. And about the portals, there isn't a part in my level that has many more portals than other parts or other levels (the level isn't even detailed), and i don't have very small cubes in my level (most of the blocks are walls)
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Re: E11c: map size - region with too many portals
[Re: Grimber]
#86557
08/18/06 15:30
08/18/06 15:30
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Joined: Mar 2004
Posts: 206 The Netherlands
Roy
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Posts: 206
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Quote:
use less blocks. fill in detail block work with 'detail' flagged blocks, map entities and models. Don't use 'detail' flagged blocks except when they are layed on top of normal block surfaces.
Well, i don't know much about the detail flag, but i never use it.
Quote:
use that snap to grid and snap yoru blocks. but DON'T overlap/intersect them
I never overlap/intersect blocks
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don't leave gaps in your level blockwork that opens to the infinate engine level
I don't have gaps in my level to the engine (except that there is no roof, but that didn't ever matter (it has a topview camera)
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texture all surfaces that will NEVER been seen with a texture that has the NONE flag set
I will do that, but i don't think that has anything to do with this problem.
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DON'T use CGS subtract, always build blocks, never cut
I never use CSG substract, for that reason
Quote:
avoid multiple angled surfaces in a single block. as many of each block surfaces should be aligned ( and snapped) to the level grid) as possible
There are no multiple angled surfaces in a single block.
So, i still don't know how i can prevent this problem. I want to use blocks, no models.
Thanks for your help
(maybe this will help : Picture)
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Re: E11c: map size - region with too many portals
[Re: Roy]
#86559
08/19/06 01:03
08/19/06 01:03
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Joined: Mar 2005
Posts: 725 USA
TeutonicDarkness
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Joined: Mar 2005
Posts: 725
USA
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hey, rather than leaving the top open ... build another box around the entire level wich you might texture with a sky texture... Its worth a shot and might help your level look better. *** Teutonic Darkness ***
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Re: E11c: map size - region with too many portals
[Re: Roy]
#86561
08/25/06 14:45
08/25/06 14:45
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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Quote:
Quote:
use less blocks. fill in detail block work with 'detail' flagged blocks, map entities and models. Don't use 'detail' flagged blocks except when they are layed on top of normal block surfaces.
Well, i don't know much about the detail flag, but i never use it.
You should
Quote:
Quote:
don't leave gaps in your level blockwork that opens to the infinate engine level
I don't have gaps in my level to the engine (except that there is no roof, but that didn't ever matter (it has a topview camera)
That actually does open infinity to the level
Quote:
Quote:
texture all surfaces that will NEVER been seen with a texture that has the NONE flag set
I will do that, but i don't think that has anything to do with this problem.
It does
Quote:
So, i still don't know how i can prevent this problem. I want to use blocks, no models
Look above
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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