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WED and MED #86609
08/18/06 15:29
08/18/06 15:29
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
After you have choosen an object to add, show a panel like



or



Here you can fill in the values you need. I think that Uli had such an idea to fill in the values on the bottombar in MED, only the fields are to small.

You can use such panels for both MED and WED.

Regards,
Frits

Last edited by Frits; 08/18/06 15:39.

I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: WED and MED [Re: Frits] #86610
08/18/06 16:28
08/18/06 16:28
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Being able to customize every aspect is very useful. Take the sphere. 20x40 edges is of considerable detail and there's the size parameter. It has 8.28 by default. By using 10, the sphere isn't ten quants, but something otherwise quite random and far bigger than that and it's very confusing to work with. I strongly agree with you.

For your cylinder, it wouldn't be just "radius", but rather "X radius" and "Y radius" as two separate things. With X radius at 32 and Y radius at 24, you get an oval shape. There sphere would use X, Y, and Z radius (and with these used well, you can get a very nice egg shape). For the torus (ring-shape), there are 5 parameters: X radius, Y radius, X diameter, Y diameter, and height. The cone/pyramid should be merged into one thing as they do the exact same thing (of which uses X radius, Y radius, and height). These are based on side parameters, not including the number of edges.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials

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